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Greyfolk language’s monosyllabic roots and words: roots 1–5

In my previous post, I gave described the background and the process of coming up with the monosyllabic roots and words for the greyfolk language. There are 20 of them, but, in this post, I will go over the first five. «me» «se» «ke» «tle» «yel» «yil» «nel» «nil» «ten» «tin» «lem» «lim» «pem» «pim» «pum» «pli» «plu» «min» «mun»… Read More »Greyfolk language’s monosyllabic roots and words: roots 1–5

Greyfolk language’s monosyllabic roots and words: the background

Before I start talking about the nouns formed from the 20 monosyllabic roots in the greyfolk language, I want to explain some background concepts as well as the process. After almost two months, I finished these suckers about a week ago, and then I gave them a bit of time to rest because I knew that I would tweak them… Read More »Greyfolk language’s monosyllabic roots and words: the background

Belated end of September Greyfolk language report

During September, I had 13-ish strong days of work on my conlang. Even with all of that work, it feels like I have so little to show. I’m mulling over the idea of making more regular posts that talk about what I’m working on instead of just what I’ve finished. I merged my possessive/genitive particle with my complementizer/agentive particle, but… Read More »Belated end of September Greyfolk language report

Thoughts on decapitation in GURPS

To make execution and decapitation fit the rules better, there are [su_tooltip style=”dark” position=”north” content=”This is a link to ‘How would you model Saudi Arabia beheading in GURPS?’ on the GURPS forums”]a couple of worthy suggestions[/su_tooltip]: Kromm says: If “triple damage” is possible on a lucky shot, then in a set-up situation where luck doesn’t come into it, it ought… Read More »Thoughts on decapitation in GURPS

Knowing Your Own Strength with Conditional Injury in GURPS

So that’s what he’s been doing. You caught me fair and square. This month, I’ve spent over a week trying to figure out how to best merge Knowing Your Own Strength (KYOS) with Conditional Injury (CI). The funniest part of the story is that this came from me trying to fit some new decapitation rules into GURPS because I don’t like the… Read More »Knowing Your Own Strength with Conditional Injury in GURPS

Creating the new 7HR alphabet

It’s like a [su_tooltip style=”dark” position=”north” content=”This is a link to ‘Seven-segment display’ on Wikipedia“]seven-segment display[/su_tooltip]. But horizontal, so it’s on its side. But rotated, so it’s normal again. That’s what 7HR means—it’s 7-segment display horizontal rotated. So, the previous alphabet would be called 14N—it’s 14-segment display neutral. Seven segments is a lot less than 14 segments, so that’s already… Read More »Creating the new 7HR alphabet