globasa

Beginning of September report

Oh yeah! August is over. This time around, it was less of a month disappearing and more of being so engaged in other things that I forgot what day it was. That’s definitely an upgrade from feeling depressed and tired; though, it only came halfway through the month—perhaps, that’s why I lost track of the day! Anyway, my partner has a mid-low-tier gaming PC now—an Optiplex 9020 SFF with a low-profile 1650 in it—; so, I’ve been back to playing some Deep Rock Galactic since we can play it together (and it’s just so much more fun with friends).

In my last monthly report, I mentioned that I hadn’t had internet in a couple of days, and I’m laughing now because I’ve already forgotten about that mess. Sorry, past me. That two days turned into two weeks. And three technicians over five visits. And threatening to cancel WOW! only to find out that I had (apparently) signed a two-year contract, but we got a lowered rate out of it—well, lower than the rate it was supposed to increase to.

Conlang stuff report

Oh, boy. I went deep into Toaq, Ceqli, Toki Pona, and Toki Pona Enhanced. Oh, and Sapolim, which is doing something similar to what I want to do. I’ve learned both about predicates and arguments as well as how to make a conlang fun and whimsical. It feels like lots of changes are coming to greyfolk language. I think I’ve been saying that for a while, but conlanging has been slow work for me. I really think I’ll end up with a few different versions, but that was really the plan anyway. (Why relex English when I can relex my own conlang, amirite?)

I even played around with some temporary vocabulary (i.e., unofficial vocabulary that I generated only for test sentences) to try out some sentences. I really need to make a small update post or two about those things—this blog has been leaning too far into tabletop RPGs. (Not that I actually care, but this isn’t greyson.tabletopRPG.org after all. I wish I could buy that domain, though!)

I also still need to talk more about Globasa!

RPG stuff report

I recently published a post about moving away from GURPS and diving into the OSR scene, and I’ve been continuing down the path that I set out for myself. Right now, I’m in love with Mörk Borg. As I said before, Mörk Borg is a rules-lite over-the-top black-metal-inspired fantasy OSR-ish tabletop RPG that leans into itself while simultaneously not taking itself too seriously that hasn’t been out for long but already has a great community. I’m not sure I could whittle down my description of it to any less than that. I’ll save more of my praise for a review, but it’s been great, and my group has already been enjoying it. I’ve already created a handful of house rules because I saw a few gaps that I wanted to fill in, and I love to tinker.

Playing something else has also rekindled my interesting in tinkering with GURPS. There’s so much less pressure to tinker with a game that I’m not currently playing. (And I’ve also been revisiting my thoughts on Fate and Savage Worlds.) More and more, I’m starting to think that it’s time to build my own system, especially because I’ve become more and more comfortable with the idea of building my own first system. Looking into the more indie side of tabletop RPG gaming, I’ve seen a lot of creative and original people make some awesome stuff, and it the community is also transparent enough that I’ve seen the humble beginnings of a lot of those same people. Also, there is a lot of support in the community—infectious support. For example, as I was trying to catch up on every zine and adventure and setting and cool system, the creator of The World Broke announced their launch on the Mörk Borg Discord. Now, I’m not really into Into the Odd, but, for $4, how was I not going to support a creator in a community that I already love when the product looks so neat and well-made? I’ll skip a coffee.

Alright, I’ll save the rest of my mania for other blog posts.

Writing stuff report

Almost nothing has happened in this corner again. NaNoWriMo is slowly creeping up on me, and I think I want to continue working on the same story I started last year. Of course, as I was saying above, it would be nice to start working on a tabletop RPG system, but I might just have to temper my own excitement and allow that to be its own project.

End of July report

I’m not sure if this month really happened—that might just be my excuse for feeling like I didn’t get as much done as I would’ve liked to. What did happen? I aged up a whole year. I saw my family in Bloomington, which is always bittersweet (now with a touch of dangerous in the middle of a pandemic, I must admit). I’m probably forgetting something, but that feels like it’s it in terms of significant events. I beat a couple of video games, I watched a couple of movies, and I haven’t had internet for two days (outside of a few hours of spotty up-time).

I’m tired—a depressed kind of tired.

Conlang stuff report

I have no notes in my project document, which must mean nothing really happened. I have lots of greyfolk language ideas, but I haven’t written any down. Globasa turned one, which is cool! It was my plan to review it for its birthday, and I’m a bit behind, but I’ll get there.

RPG stuff report

Well, I’ve been running that Deadlands campaign using my own GURPS-Fate homebrew system. I’ll say that my highlight was introducing a new player to GURPS! The Steve Jackson Games’ GURPS 2020 PDF Challenge went really well, and I already have all of my PDFs. They’re quite great, and I’ll get around to reviewing them as a bundle quite soon.

I started a thread about alternatives to GURPS as it’s starting to feel like my GM burnout was also largely a GURPS burnout. Cortex Prime (when it’s out), Powered by the Apocalypse (maybe using Legend of the Elements), Genesys (maybe using Avatar: the Second Age), and Savage Worlds all seem to be in my future—if not also Chuubo’s Marvelous Wish-Granting Engine. Everyone Is John is definitely in my future, and it has also been in my past a handful of very fun times. I’m planning on playing it again this weekend just to give myself a much-needed break. As a forever GM, I really miss being a player sometimes. I am struggling with my perfectionist mentality for GURPS and as a GM, and it’s so counter-intuitive because, as a player, I think I’d just be happy to play again. My god, I’d welcome D&D 5e with open arms if it meant being a player again. Maybe I need to work on getting over being shy and finding a group.

Writing stuff report

This should’ve been my saving grace, but I ended up not participating in Camp NaNo. I don’t know what was up with me, but I’ve just been having this huge creative block.

End of June report

My best friend gains another year under his belt as do I in a few days time. I’m still dealing with physical therapy for my pelvic floor dysfunction as well as shoulder impingement. It feels like the world is on fire with the continuing protests and another surge of COVID-19. I’ll say it: black lives matter, and everyone should be wearing masks. Politics aside, black lives matter, and everyone should be wearing masks. Personal feelings aside, black lives do matter, and everyone really should be wearing masks. I hope that’s clear. I know the internet allows me to more easily see bad news, but it really does seem like humanity is in short supply of reason and empathy. I’m sure it’s always been that way, but, as I said, it’s just even easier to see on the internet.

Life has felt extra weird and out of my control for the past month—probably even before that, but I’ve really been feeling that way lately. Here’s to hoping for some good things ahead.

Still, I managed to get out quite a few blog posts in a short span of time, even if three of them were about coffee recipes. It makes me happy, and I think that counts for a lot.

Conlang stuff report

My conlang has continued to mostly be on the back burner. I did get some extra bits of inspiration from Toaq and Ceqli. And, when I say “extra bits”, I mean some loglang inspiration that might fundamentally change how a certain part of my conlang works. I’m not turning my current greyfolk language into a loglang, but, like I said, I have some really neat ideas.

Speaking of stealing borrowing ideas for my conlang, Globasa turns 1 on July 26th. I’ll do my best to make a blog post for its birthday, especially because that should mark the worldlang becoming much more stable as it goes into Phase III.

RPG stuff report

My GURPS/Fate Savage Worlds Deadlands mess has continued to go really well, which is nice. I’m planning on adopting even more of the Savage Worlds framework. I don’t think I have the Will to ever leave GURPS behind—I love it too much! But even GURPS likes to sand down its own rough edges to streamline play. Even outside of the post-apocalyptic genre, the Boldly Going Forth chapter of GURPS After the End 2: The New World is great for just that. I’ve already taken it much further by just leaning on Fate‘s aspects for so many things, but I ended up wanting a bit more crunch than what that provides. Savage Worlds, in a lot of ways, seems like a nice middle ground, and I think I can adapt a lot of its ideas to make GURPS better fit the play-style of my group.

Also, another GURPS Kickstarter will be launching soon. If there’s enough money put into the project, we’ll be able to grab 12 PDFs for $3. Not $3 each. I mean $3 for all 12 PDFs—again, assuming that the project reaches a high-enough funding level.

Writing stuff report

Well, I’m supposed to start Camp NaNo tomorrow. It’s gonna happen, but I think I’ll at least be off to a rough start. In April, I got 10,000 words (which was my goal) in only 20 days; so, I’m not too worried about taking some extra warm-up time.

End of May report

Oops! It’s already June 1st. My GURPS/Fate game was pushed back from Saturday to Sunday this weekend, so I ended up forgetting to write this post yesterday.

Of course, there are other things going on right now. Like, a lot. And I’m tired of people acting like this is a political issue too. You know what I’m talking about. Justice for George Floyd. Police brutality, racism, and murder are not political issues. And, if they are for someone, then that person’s politics are tainted. I feel fairly confident in saying that. I’ve also seen some of what’s going in first-hand in Columbus. It’s been really strange for me, coming from a smaller town. Big city protests are so different. Anyway, here’s a reminder that these things are not binary: I support the protesters and their message 110%; I have seen continuing police brutality during these protests about police brutality; I understand the rioting because people are frustrated that their voices aren’t being heard, so this is how they yell; and I think most of the looters are opportunistic idiots. I feel that so much nuance is being lost in the way that the internet (and people parroting the internet) talk about things. It’s rather unfortunate. Also, on that last part of my stance, I’ve heard what I believe to be a false equivalency about ‘a few bad cops’ giving all cops a bad name and ‘a few bad rioters’ giving all protesters a bad name. It’s not equal in my eyes. Law enforcement is an institution, they are expected to uphold the law (and should be held to higher standards), and they are expected to keep each other in line. Protesters are a sea of individuals with a largely common message, but they are not an institution in themselves.

I don’t even know how to transition after saying all of that. As I said in my fourth life update, my arm is just about back to its old self, and I am in physical therapy for pelvic floor dysfunction. A lot of other small things have happened (like getting my keyboard), but the details are in that post, so I’ll move on to my progress over the month. Well, first, let me say that, even though May was such a weak month in terms of blog content, it’s not a bad thing right now. This time, it’s a good sign. In spite of the craziness going on in the world, I’ve been enjoying my life as much as I can, and I have finally found my GMing spirit. As the honeymoon phase starts to die down (and I settle into things again), I’ll be talking way more about what’s going on right here on my blog.

Conlang stuff report

I took a look at how I want to handle adverbs and prepositions. I only worked on my conlang for a couple days this month. Right now, I’m actually waiting for Globasa to firm up a little more, so I can steal borrow some more ideas. I am trying a more cautious approach rather than just jumping into things only to radically change things again a short while later. Right now, I’m happy with that approach, but we’ll see if the conlang bug bites again.

RPG stuff report

I’ve dumped using Fate Condensed on its own, and I have integrated the Fate framework into GURPS. Aspects are actually a really handy way to cover my ass for rules that I can’t remember or that would take too much time to look up. Really, it just helps me drive GURPS in a narrative manner, which is really nice because I love GURPS and its complexity, but it can bog me down a lot, which is a me thing. Some people can just gloss over rules or make things up on the fly, and I can too, but I always feel guilty for doing that, and I feel a lack of structure when I do things like that. My integrated system gives me the structure by using Fate‘s narrative framework—as I said. It’s not perfect, but I’ve cobbled together 6+ pages of rules, and I hope that I can eventually share them in some form without having to worry about infringing on any properties. (With the power of logarithms, I’ve even finally been able to incorporate “Knowing Your Own Strength” and “Conditional Injury”, but more on that later too!)

Hand in hand with finally having a solid system (for me, personally, of course), I am finally running a really solid setting: Deadlands. I absolutely love Weird West stuff. It’s one of my favorite genres right now, up there with New Old West. I have the third edition GURPS Classic: Deadlands book for a nice and easily convertible reference point, but there are so many great adventures for Deadlands Reloaded, and I have had a blast converting and running those. It has taken away a lot of the burden of being the (forever) GM, but, even more importantly, because it has done that, it’s given me a lot more space to actually be creative. If I don’t have to worry about setting up the quest, the location, and most of the characters, I can dedicate a bunch of my prep time to creating cool things on the side. Spoiler alert to my players, but, yes, I plan on having a Weird West version of Metroid’s own Samus Aran appear.

Have I forsaken Norðlond? Oh, no. No. Absolutely not. If the Native Americans in Deadlands are trying to get back to the Old Ways, then who says that’s not happening in other (perhaps colder) parts of the world? Norðlond is definitely up next after I take off my Deadlands training wheels. I’ve mentioned my own campaign world that I’ve called GURPS Project Sirocco, which was going to squeeze in Norðlond as part of that, but, as I said, it may just become part of Deadlands now. We’ll have to wait and see! Really, it would make sense either way as both approaches give Norðlond a (semi-)post-apocalyptic magic-comes-back kind of scenario.

Writing stuff report

I didn’t work on my story at all, unfortunately. All of the story-building parts of my brain have been hard at work on tabletop RPG stuff. Next month, however, is another Camp NaNo, and I plan on participating. I’ve got some ideas stewing in the back of my brain, though!

End of January report

Infection or no infection, injury or no injury, I can type out a short update and I did make some progress before I injured my arm. Also, I moved away from specifying my reports as for the greyfolk language or writing or GURPS because I will hopefully be talking a bit more about each of them in each report.

It took me a long time to write out this update. I’ve been working on it for two days because it’s hard, uncomfortable, and sometimes painful to type for long periods of time. Between my injury and really focusing on maintaining better posture, it just takes a lot out of me. I’ll probably be like this for the next couple of weeks, but here’s to hoping! 🍻

Conlang stuff report

If I am remembering correctly (and I’m a bit too lazy to check), when I last talked about what was next for greyfolk language, I’m pretty sure that I mentioned disyllabic roots and words were next but also that I wanted to find a way to organize them so I got good efficiency out of my choices while avoiding roots that were within Hamming Distance of each other. For example, I don’t want «meta» and «peta» because the only difference is «m» and «p», which do not have enough Hamming Distance between them (in terms of how they sound). The Hamming Distance between «m» and «p» is 1 (they are both labial sounds, which is an HD of 0, but «m» is a nasal and «p» is a plosive, which is an HD of 1), but I need a Hamming Distance that’s greater than 1 for the sounds in each word to be far enough apart to contrast. So, «mena» and «peta» would work because «n» and «t» also have a Hamming Distance of 1 (they are both coronal sounds, which is an HD of 0, but «n» is a nasal and «t» is a plosive, which is an HD of 1). That brings the total Hamming Distance between those two words to 2, which means they are far enough apart in sound (according to my parameters, of course) that I can use both words.

Of course, that means, if I want to have a lot of disyllabic roots and words, I have to be efficient like I was for the monosyllabic roots and words. Each extra syllable, however, seems to add that much more work. I talked to a friend of mine about creating a program to help me, but it seems that would be more trouble than it’s worth, but I think I found a way to do what I need in Microsoft Excel. I’ll hopefully come back to that sooner rather than later after my arm has healed and after I fully figure that system out.

Also, because Globasa does it (and I just went over how much I like Globasa in my previous post), I’ve been considering allowing «s» at the end of syllables. I need to be careful not to over-complicate my conlang, so I might just put syllable-final «s» in one of the dialects.

GURPS stuff report

As I looked back through my notes, I realized that most of my work in January (as well as December) was done on GURPS. After NaNoWriMo 2019, I was really inspired to work on GURPS again, and it was going quite well! I have a better way to merge Conditional Injury and Knowing Your Own Strength than I did before. I was still figuring out how to do weapons and armor in the least complicated way, and I was getting pretty close to something that I felt was acceptable. Instead of having a damage modifier, a weapon would have a ST modifier. That modifier would be added to the wielder’s Basic Lift, and the total Basic Lift would be the new ST of using that weapon. DR would work similarly with a tricky caveat. Yes, this requires table look-ups, but… Well, I don’t think it’s frequent enough to be awful. I’ve struggled so long with balancing realism, fairness, and ease of play.

Continuing down the path of combat while trying to balance realism, fairness, and easy of play, I have been trying to figure out how to speed up combat for a long time. There are many approaches, and I tried to define each approach by its complexity and its (level of) abstraction. One could resolve an entire combat with nothing more than a Quick Contest—that would be Complexity 1 but Abstraction 10. However, that curve is not smooth. Some methods are only a small step up on the scale of complexity while being a larger step down on the scale of abstraction, which is pretty ideal. For example, I’ve been getting really into Mass Combat and Tactical Mass Combat because the combat isn’t very complex and there are some neat ways to deal with the abstraction. However, the big problem is that PCs remain quite abstract unless you use Heroes on the Mass Scale, but that breaks down really quick for any unit that’s anything less than heroic in scale. So, I could try to rework the entirety of Heroes on the Mass Scale or just assign Troop Strength, Classes, etc. as best as possible to PCs (and any other unit, really). That idea got pretty close to one of my original ideas, which was to run combat like a D&D Skill Challenge where the PCs need x skill successes before getting y skill failures. That’s quite abstract in that it doesn’t take into account the power of the enemies! So, using Mass Combat with guesstimated stats (based on existing units, of course) seems rather balanced between complexity and abstraction, especially by allowing PCs (and enemy bosses) to perform significant actions, which is like a Skill-Challenge-esque factor in Mass Combat. Then, when I want to get a bit more tactical, there’s Tactical Mass Combat. For non-mass-scale scenarios, I’ve been working on a way to modify each for the 1:10 scale so each ‘unit’ is just a character, which is a bit trickier (but oh so satisfying) to do for Tactical Mass Combat.

Last but not least, I worked on some worldbuilding for my very own Project Sirocco, which is really going to end up extremely similar to or part of the setting from my NaNoWriMo 2019 story. I really took a dive into religion and mythology to start working on some cultures for that world. That led to a discussion about how ‘barbarians’ are the same Tech Level with different beliefs and ‘savages’ are lower Tech Level with different beliefs. I learned a lot about comparative theology and the Bronze Age and the Iron Age and Sub-Saharan African history. I spent a good amount of time trying to find places on Earth with very varied climatic zones, and I think I landed on Tierra del Fuego and the Big Island of Hawaii. There are a few places in the (contiguous) United States with very diverse climatic zones in a small area too.

Writing stuff report

I did more work in December than I did in January, but I was working on some background worldbuilding as well as figuring out how I want the story to end to myself me a clear(er) goal.

Shouting out Globasa and Pandunia

I’ve been wanting to write a long post about Globasa and Pandunia for quite some time, but I haven’t gotten around to it yet because I’ve been so focused on writing about my work, but, if you were to look at my personal notes document, you’d see that each language is mentioned many times. It isn’t a secret to those that know me that I love those languages for being well-crafted worldlangs—I talk about them offline quite a lot. Both have given me huge inspiration in how I’ve shaped greyfolk language.

I mentioned Globasa in my review of 2019. At the time of posting, I didn’t even mention it by name (though, I just edited it in). So, it was a surprise to see that post pop up on the Globasa channel of the Auxlangs Discord.

So, it seems right to shout them out for shouting out my shout out.

I also gave Pandunia a brief mention in an old post where I mentioned that I was looking to it (and Lojban) for some inspiration for greyfolk language.

When I have the time (and my injured arm isn’t telling me to stop typing), I’ll talk about them a little bit more. It seems like both worldlangs are slated for a decent-sized update soon (Globasa’s creator is seemingly finishing up phase 2, and Pandunia’s creator is working toward version 2.0 in two months), so that seems like it would be a fun time to talk about both of them!

Late to 2020: Reviewing 2019

I’m not terribly proud of myself for falling behind in December, but I also worked much less on my writing and my conlang. For the first time in a long while, I had a huge boost in motivation to work on GURPS stuff. So, that’s what I did, but I didn’t post about anything because progress in GURPS is always really slow. As I was a few months ago, I spent most of the month working on mixing Knowing Your Own Strength with Conditional Injury, and I made some really good headway. That’s to say I feel a little bit more confident about understanding the underlying math. After not playing GURPS at all in 2019, I’m really trying to make this the year that I get it going again. So, even if I don’t finish all of the stuff I’m working on, I have to let myself be content with running vanilla GURPS/DRFPG (or, at least, more vanilla than I want to).

March

Looking back at March, I was diagnosed with cervical radiculopathy. Though I still sleep with a loose cervical collar, I sometimes forget about that whole ordeal and how I was taking steroids for a few weeks there. I was just starting this site and trying to get it all set up, so I didn’t make much progress in my conlang.

April

I started working on my first custom font. Looking back at those old posts, I realize now that the old font is broken in most of the earlier cases. Oops! I was also obsessed with the Hamilton soundtrack at the time, and I gave a presentation on conlanging to an introductory linguistics class. That was fun!

May

I worked on syntax and phrase structure rules for my conlang. I also made my first visit to Ohio with my girlfriend! While I know I’ve only been living here for about half a year, it still feels like that stuff happened such a long time ago.

June

I created the new alphabet for my conlang and had a lot of fun designing a glyph specifically for «h». While I didn’t write about it, I think that means I also saw Flor de Toloache that month too (because I was working on the «h» glyph up until the show started if I’m remembering correctly). If that’s the case, that means I also discovered that I can do a mean grito for a white person.

July

I published my paper on Laiholh psycho-collocations. That was this last year too? I’m proud that I got a fair amount done. I worked on the new new alphabet for my conlang, which I called the 7HR alphabet.

August

I settled into my new home in Ohio. For my conlang, I started working on the first words. I also changed the word class vowels to be head-initial—great idea, past me!

September

That was apparently another month in which I focused almost entirely on GURPS! Looking back, it’s weird to think that decapitation was a topic for one of my blog posts. If prospective employers ever see that, they might be a bit worried.

October

I finalized (mostly) the monosyllabic words and the numerals in my conlang, and I also made a new font for my new alphabet, complete with (some) punctuation! That particular font might just be my conlang highlight of the year.

November

I beat NaNoWriMo! Enough said!

My 2020 Vision

Hey, look! I used the same joke as everyone else! This year, I hope to nail down my powerlifting squat form so my knee stops bothering me so much. While I never talk about working out here, that’s really a huge priority for me.

For my conlang, I want to start working on more words. I’m considering allow «s» at the end of syllables too because there’s a new worldlang called Globasa that I really like that makes the case for allowing /s/ at the end of syllables. Of course, that would mean a few big things like having more options for monosyllabic words and having to redo my font to include those options for all syllables. Though, I am considering removing «n» or «m» as a syllable-final option and throwing in «s» as the replacement.

For my writing, I really want to finish the first draft of my story that I started working on with NaNoWriMo. I’m really excited to continue exploring the concepts in that story. Plus, it’s that story that really rekindled my drive to work on GURPS.

Speaking of GURPS, like I said, I plan to try to play some this year. At the very least, I’d like to prepare and run a one-shot just to get back into it. At the very-very least, I’d like to run a rules lite game like FATE or Powered by the Apocalypse or something.

That’s all for now! I’ll try to post more regularly this month.