Writing Stuff

End of March report

Well, COVID-19 is here, and it looks like it’s going to be staying a while. My arm is actually still recovering, but it’s definitely feeling better. As I’ve done more stretching, the symptoms from my infection have also started to go away, which is nice. There’s a new loveseat in the living room, I have a new mechanical keyboard on the way, and Animal Crossing: New Horizons has been a fantastic way to pass the time while trying to shrug off politics- and pandemic-related dread.

Conlang stuff report

I created a way to say hello, reworked the monosyllabic roots, reworked the numerals, and talked about my process for creating disyllabic roots for the greyfolk language I’m working on. Oh, and I took a deeper look at natural semantic metalanguage. That’s about it. Everything is in place, and, when I’m ready, I can start deriving a bunch more words.

RPG stuff report

I figured out some more math for the flexible magic system I was creating for GURPS, which I only briefly touched on in my last end of the month report. More on that to come too. Also, I just about figured out how to finally resolve Conditional Injury with Knowing Your Own Strength (as I have attempted previously). And, when I say that I figured it out, I mean that I asked for someone to help me figure it out. I’ll make a post about that soon too, I hope.

Oh, right, and I posted seven reviews of DFRPG products in a single day.

Writing stuff report

April is the first month of Camp NaNo, and I’ll be revisiting (I already have) the story that I wrote for NaNoWriMo 2019. I finally went to start working on it again the other day, and I actually just happened to notice that Camp NaNo was to start in a couple of days, so I guess I’m doing it.

End of February report

My arm has recovered quite a bit! It’s functional, but it’s not quite back to the pain-free strength that it had before. My infection (or, perhaps, the symptoms left behind by the infection) hasn’t quite resolved yet, however. I went through another round of antibiotics and painkillers, and I am waiting to see if the discomfort and pain continue to go away or… if they don’t.

Also, the GURPS stuff report has changed to RPG stuff report because I foresee talking about other RPGs as well. I have a couple in mind, but I don’t want to jump the gun.

Conlang stuff report

Even as my arm was still not doing so hot, I was still working hard on my conlang. With help from the internet in creating a macro for Excel, I got a nice database of disyllabic roots running.

  • Range A is a bank of possible (according to the rules of my language) disyllabic roots. I generated this using Zompist’s Gen.
  • Range B is where I input the roots I have chosen.
  • Range C is a bank of roots that conflict with the roots in Range B. I also generated this using Gen with some really roundabout tricks.
  • Rule 1: If a cell appears in Range A and Range C, it is highlighted yellow.
  • Rule 2: If a cell appears in Range A and Range B, it is highlighted green.
  • Rule 3: If a cell appears in Range B more than twice, it is highlighted red.
  • Rule 4: If I a cell appears in Range B and Range C, it is highlighted red.
  • Rule 5: Otherwise, a cell should not be highlighted.

Thus, any white cells in Range A were roots that could still be used because they didn’t conflict with anything else. Even though the highlighting was all done by a macro, there was still a significant portion of manual work that took a few hours. Much more time went into figuring out how to get the most efficient set of disyllabic roots. By that, I mean that I had to figure out how to get as many roots as possible that didn’t conflict with each other from the total bank of possible roots. It always comes back to Hamming Distance!

I’ll share much more about this soon.

RPG stuff report

Over the past couple of weeks, I have started to work on a very loose and flexible magic system that I think is good enough. Ritual Path Magic is loose and flexible, but it is slow and uses a whole new system. Divine Favor has flexibility built in with its prayer system, but it’s way too expensive and it doesn’t focus on flexibility. Sorcery has the same advantages and disadvantages of Divine Favor, though I do like it a bunch more. I based my system off of Wildcard Powers from GURPS Supers, but I’ll talk about it in much more detail soon.

Two more things. First, I just want to say that GURPS Transhuman Space is really cool. Second, I’m a bit late, but I just discovered The Path of Cunning, which is a new (and free!) fan-zine for GURPS content that is doing a good job at slowly filling the void left behind by the discontinuation of Pyramid #3. I’d love to hop on that in its infancy and review the zines as they come out. And—who knows—maybe even try to submit something one of these days. In fact, maybe that flexible magic system is just the thing.

Writing stuff report

I wrote a couple of short vignettes for fun. I dove into some stuff about Gnosticism for inspiration. I also toyed around with some new ideas for my main stories. That’s about it.

End of January report

Infection or no infection, injury or no injury, I can type out a short update and I did make some progress before I injured my arm. Also, I moved away from specifying my reports as for the greyfolk language or writing or GURPS because I will hopefully be talking a bit more about each of them in each report.

It took me a long time to write out this update. I’ve been working on it for two days because it’s hard, uncomfortable, and sometimes painful to type for long periods of time. Between my injury and really focusing on maintaining better posture, it just takes a lot out of me. I’ll probably be like this for the next couple of weeks, but here’s to hoping! 🍻

Conlang stuff report

If I am remembering correctly (and I’m a bit too lazy to check), when I last talked about what was next for greyfolk language, I’m pretty sure that I mentioned disyllabic roots and words were next but also that I wanted to find a way to organize them so I got good efficiency out of my choices while avoiding roots that were within Hamming Distance of each other. For example, I don’t want «meta» and «peta» because the only difference is «m» and «p», which do not have enough Hamming Distance between them (in terms of how they sound). The Hamming Distance between «m» and «p» is 1 (they are both labial sounds, which is an HD of 0, but «m» is a nasal and «p» is a plosive, which is an HD of 1), but I need a Hamming Distance that’s greater than 1 for the sounds in each word to be far enough apart to contrast. So, «mena» and «peta» would work because «n» and «t» also have a Hamming Distance of 1 (they are both coronal sounds, which is an HD of 0, but «n» is a nasal and «t» is a plosive, which is an HD of 1). That brings the total Hamming Distance between those two words to 2, which means they are far enough apart in sound (according to my parameters, of course) that I can use both words.

Of course, that means, if I want to have a lot of disyllabic roots and words, I have to be efficient like I was for the monosyllabic roots and words. Each extra syllable, however, seems to add that much more work. I talked to a friend of mine about creating a program to help me, but it seems that would be more trouble than it’s worth, but I think I found a way to do what I need in Microsoft Excel. I’ll hopefully come back to that sooner rather than later after my arm has healed and after I fully figure that system out.

Also, because Globasa does it (and I just went over how much I like Globasa in my previous post), I’ve been considering allowing «s» at the end of syllables. I need to be careful not to over-complicate my conlang, so I might just put syllable-final «s» in one of the dialects.

GURPS stuff report

As I looked back through my notes, I realized that most of my work in January (as well as December) was done on GURPS. After NaNoWriMo 2019, I was really inspired to work on GURPS again, and it was going quite well! I have a better way to merge Conditional Injury and Knowing Your Own Strength than I did before. I was still figuring out how to do weapons and armor in the least complicated way, and I was getting pretty close to something that I felt was acceptable. Instead of having a damage modifier, a weapon would have a ST modifier. That modifier would be added to the wielder’s Basic Lift, and the total Basic Lift would be the new ST of using that weapon. DR would work similarly with a tricky caveat. Yes, this requires table look-ups, but… Well, I don’t think it’s frequent enough to be awful. I’ve struggled so long with balancing realism, fairness, and ease of play.

Continuing down the path of combat while trying to balance realism, fairness, and easy of play, I have been trying to figure out how to speed up combat for a long time. There are many approaches, and I tried to define each approach by its complexity and its (level of) abstraction. One could resolve an entire combat with nothing more than a Quick Contest—that would be Complexity 1 but Abstraction 10. However, that curve is not smooth. Some methods are only a small step up on the scale of complexity while being a larger step down on the scale of abstraction, which is pretty ideal. For example, I’ve been getting really into Mass Combat and Tactical Mass Combat because the combat isn’t very complex and there are some neat ways to deal with the abstraction. However, the big problem is that PCs remain quite abstract unless you use Heroes on the Mass Scale, but that breaks down really quick for any unit that’s anything less than heroic in scale. So, I could try to rework the entirety of Heroes on the Mass Scale or just assign Troop Strength, Classes, etc. as best as possible to PCs (and any other unit, really). That idea got pretty close to one of my original ideas, which was to run combat like a D&D Skill Challenge where the PCs need x skill successes before getting y skill failures. That’s quite abstract in that it doesn’t take into account the power of the enemies! So, using Mass Combat with guesstimated stats (based on existing units, of course) seems rather balanced between complexity and abstraction, especially by allowing PCs (and enemy bosses) to perform significant actions, which is like a Skill-Challenge-esque factor in Mass Combat. Then, when I want to get a bit more tactical, there’s Tactical Mass Combat. For non-mass-scale scenarios, I’ve been working on a way to modify each for the 1:10 scale so each ‘unit’ is just a character, which is a bit trickier (but oh so satisfying) to do for Tactical Mass Combat.

Last but not least, I worked on some worldbuilding for my very own Project Sirocco, which is really going to end up extremely similar to or part of the setting from my NaNoWriMo 2019 story. I really took a dive into religion and mythology to start working on some cultures for that world. That led to a discussion about how ‘barbarians’ are the same Tech Level with different beliefs and ‘savages’ are lower Tech Level with different beliefs. I learned a lot about comparative theology and the Bronze Age and the Iron Age and Sub-Saharan African history. I spent a good amount of time trying to find places on Earth with very varied climatic zones, and I think I landed on Tierra del Fuego and the Big Island of Hawaii. There are a few places in the (contiguous) United States with very diverse climatic zones in a small area too.

Writing stuff report

I did more work in December than I did in January, but I was working on some background worldbuilding as well as figuring out how I want the story to end to myself me a clear(er) goal.

End of November writing report

I’ll admit that I used a time machine to send this post to actually be at the end of November because I didn’t want to see a month-long gap in posts on my blog. I’ll also admit that I did absolutely zero work on my conlang, which is why this is not a greyfolk language report—it’s a writing report.

For the entire month of November, I participated in NaNoWriMo (National Novel Writing Month), and I won by writing 50,000 words of a shitty first draft in just 30 days! I had just started prepping only a few days before November, but I knew that it was something I really wanted to give effort and time. For a while now, I’ve had some ideas about a post-apocalyptic story in my head—but something that was (kind of) different from my greyfolk stories.

It was heavily inspired by Eidetic Memory: The Mercy Dolls by David L. Pulver in Pyramid #3/90: After the End with The Redeemers by Jason “PK” Levine in Pyramid #3/88: The End Is Nigh, and I don’t think that I could give either of them enough credit. It mostly follows a boy named Noa in a post-apocalyptic world where a virus wiped out most of humanity and mutated many of its survivors. Eventually, Noa leaves his home—a village called Digsby—to travel the barrens in search of a new life for himself where he encounters a ragtag crew that saves Noa’s life. Something, something, mutation holds a deep secret. I’m not great at figuring out what the tagline is, especially because I think the draft could be twice as long if not more before it’s finished.

You can read what I wrote here: Yandt Greyson NaNoWriMo 2019 Project.

That stressful month of writing is over, so, now, I plan to move forward with that draft at a more accommodating pace while I return to working on my conlang. It was nice to take a break from it—I feel refreshed.