fate

Tabletop RPGs other than GURPS and diving into the OSR scene

What a hefty title! As I type this out, I’m listening to Mörk Borg by GNOLL—that’ll be important a little bit later. As I’ve talked about in at least one of my monthly updates (including last month’s in which I shared a link to a thread about alternatives to GURPS), I’ve been experiencing GM fatigue, burnout, whatever you want to… Read More »Tabletop RPGs other than GURPS and diving into the OSR scene

End of June report

My best friend gains another year under his belt as do I in a few days time. I’m still dealing with physical therapy for my pelvic floor dysfunction as well as shoulder impingement. It feels like the world is on fire with the continuing protests and another surge of COVID-19. I’ll say it: black lives matter, and everyone should be… Read More »End of June report

End of May report

Oops! It’s already June 1st. My GURPS/Fate game was pushed back from Saturday to Sunday this weekend, so I ended up forgetting to write this post yesterday. Of course, there are other things going on right now. Like, a lot. And I’m tired of people acting like this is a political issue too. You know what I’m talking about. Justice for… Read More »End of May report

It’s a life update! 4

First of all, I want to apologize for the dry month on my blog. It’s good news, not bad news. I’ll start by saying that I have started GMing tabletop RPGs again! (Oh wait. I said that in my end of April report.) More on that a bit farther down. Well, my new mechanical keyboard did finally come in a… Read More »It’s a life update! 4

End of April report

COVID-19 is still here, but my new mechanical keyboard isn’t. What a way to start this report! Truly, I feel so grateful to be safe and healthy, but I have grown ever more frustrated and weary with the world, especially my country and the people within it. Don’t worry. I won’t get too political—well, not yet, at least. However, I… Read More »End of April report

Modular Powers: a new flexible powers/magic system for GURPS

Modular Powers is 20 points for Modular Powers 1, + 10 points/level. This advantage holds points of Alternative Abilities for a main ability bought at its full cost. For example, if you have Flight [40] as your main ability, an Alternative Ability would cost up to 8 points. So, Modular Powers 8 [90] would cover the cost of any Alternative… Read More »Modular Powers: a new flexible powers/magic system for GURPS