fate

End of June report

My best friend gains another year under his belt as do I in a few days time. I’m still dealing with physical therapy for my pelvic floor dysfunction as well as shoulder impingement. It feels like the world is on fire with the continuing protests and another surge of COVID-19. I’ll say it: black lives matter, and everyone should be wearing masks. Politics aside, black lives matter, and everyone should be wearing masks. Personal feelings aside, black lives do matter, and everyone really should be wearing masks. I hope that’s clear. I know the internet allows me to more easily see bad news, but it really does seem like humanity is in short supply of reason and empathy. I’m sure it’s always been that way, but, as I said, it’s just even easier to see on the internet.

Life has felt extra weird and out of my control for the past month—probably even before that, but I’ve really been feeling that way lately. Here’s to hoping for some good things ahead.

Still, I managed to get out quite a few blog posts in a short span of time, even if three of them were about coffee recipes. It makes me happy, and I think that counts for a lot.

Conlang stuff report

My conlang has continued to mostly be on the back burner. I did get some extra bits of inspiration from Toaq and Ceqli. And, when I say “extra bits”, I mean some loglang inspiration that might fundamentally change how a certain part of my conlang works. I’m not turning my current greyfolk language into a loglang, but, like I said, I have some really neat ideas.

Speaking of stealing borrowing ideas for my conlang, Globasa turns 1 on July 26th. I’ll do my best to make a blog post for its birthday, especially because that should mark the worldlang becoming much more stable as it goes into Phase III.

RPG stuff report

My GURPS/Fate Savage Worlds Deadlands mess has continued to go really well, which is nice. I’m planning on adopting even more of the Savage Worlds framework. I don’t think I have the Will to ever leave GURPS behind—I love it too much! But even GURPS likes to sand down its own rough edges to streamline play. Even outside of the post-apocalyptic genre, the Boldly Going Forth chapter of GURPS After the End 2: The New World is great for just that. I’ve already taken it much further by just leaning on Fate‘s aspects for so many things, but I ended up wanting a bit more crunch than what that provides. Savage Worlds, in a lot of ways, seems like a nice middle ground, and I think I can adapt a lot of its ideas to make GURPS better fit the play-style of my group.

Also, another GURPS Kickstarter will be launching soon. If there’s enough money put into the project, we’ll be able to grab 12 PDFs for $3. Not $3 each. I mean $3 for all 12 PDFs—again, assuming that the project reaches a high-enough funding level.

Writing stuff report

Well, I’m supposed to start Camp NaNo tomorrow. It’s gonna happen, but I think I’ll at least be off to a rough start. In April, I got 10,000 words (which was my goal) in only 20 days; so, I’m not too worried about taking some extra warm-up time.

End of May report

Oops! It’s already June 1st. My GURPS/Fate game was pushed back from Saturday to Sunday this weekend, so I ended up forgetting to write this post yesterday.

Of course, there are other things going on right now. Like, a lot. And I’m tired of people acting like this is a political issue too. You know what I’m talking about. Justice for George Floyd. Police brutality, racism, and murder are not political issues. And, if they are for someone, then that person’s politics are tainted. I feel fairly confident in saying that. I’ve also seen some of what’s going in first-hand in Columbus. It’s been really strange for me, coming from a smaller town. Big city protests are so different. Anyway, here’s a reminder that these things are not binary: I support the protesters and their message 110%; I have seen continuing police brutality during these protests about police brutality; I understand the rioting because people are frustrated that their voices aren’t being heard, so this is how they yell; and I think most of the looters are opportunistic idiots. I feel that so much nuance is being lost in the way that the internet (and people parroting the internet) talk about things. It’s rather unfortunate. Also, on that last part of my stance, I’ve heard what I believe to be a false equivalency about ‘a few bad cops’ giving all cops a bad name and ‘a few bad rioters’ giving all protesters a bad name. It’s not equal in my eyes. Law enforcement is an institution, they are expected to uphold the law (and should be held to higher standards), and they are expected to keep each other in line. Protesters are a sea of individuals with a largely common message, but they are not an institution in themselves.

I don’t even know how to transition after saying all of that. As I said in my fourth life update, my arm is just about back to its old self, and I am in physical therapy for pelvic floor dysfunction. A lot of other small things have happened (like getting my keyboard), but the details are in that post, so I’ll move on to my progress over the month. Well, first, let me say that, even though May was such a weak month in terms of blog content, it’s not a bad thing right now. This time, it’s a good sign. In spite of the craziness going on in the world, I’ve been enjoying my life as much as I can, and I have finally found my GMing spirit. As the honeymoon phase starts to die down (and I settle into things again), I’ll be talking way more about what’s going on right here on my blog.

Conlang stuff report

I took a look at how I want to handle adverbs and prepositions. I only worked on my conlang for a couple days this month. Right now, I’m actually waiting for Globasa to firm up a little more, so I can steal borrow some more ideas. I am trying a more cautious approach rather than just jumping into things only to radically change things again a short while later. Right now, I’m happy with that approach, but we’ll see if the conlang bug bites again.

RPG stuff report

I’ve dumped using Fate Condensed on its own, and I have integrated the Fate framework into GURPS. Aspects are actually a really handy way to cover my ass for rules that I can’t remember or that would take too much time to look up. Really, it just helps me drive GURPS in a narrative manner, which is really nice because I love GURPS and its complexity, but it can bog me down a lot, which is a me thing. Some people can just gloss over rules or make things up on the fly, and I can too, but I always feel guilty for doing that, and I feel a lack of structure when I do things like that. My integrated system gives me the structure by using Fate‘s narrative framework—as I said. It’s not perfect, but I’ve cobbled together 6+ pages of rules, and I hope that I can eventually share them in some form without having to worry about infringing on any properties. (With the power of logarithms, I’ve even finally been able to incorporate “Knowing Your Own Strength” and “Conditional Injury”, but more on that later too!)

Hand in hand with finally having a solid system (for me, personally, of course), I am finally running a really solid setting: Deadlands. I absolutely love Weird West stuff. It’s one of my favorite genres right now, up there with New Old West. I have the third edition GURPS Classic: Deadlands book for a nice and easily convertible reference point, but there are so many great adventures for Deadlands Reloaded, and I have had a blast converting and running those. It has taken away a lot of the burden of being the (forever) GM, but, even more importantly, because it has done that, it’s given me a lot more space to actually be creative. If I don’t have to worry about setting up the quest, the location, and most of the characters, I can dedicate a bunch of my prep time to creating cool things on the side. Spoiler alert to my players, but, yes, I plan on having a Weird West version of Metroid’s own Samus Aran appear.

Have I forsaken Norðlond? Oh, no. No. Absolutely not. If the Native Americans in Deadlands are trying to get back to the Old Ways, then who says that’s not happening in other (perhaps colder) parts of the world? Norðlond is definitely up next after I take off my Deadlands training wheels. I’ve mentioned my own campaign world that I’ve called GURPS Project Sirocco, which was going to squeeze in Norðlond as part of that, but, as I said, it may just become part of Deadlands now. We’ll have to wait and see! Really, it would make sense either way as both approaches give Norðlond a (semi-)post-apocalyptic magic-comes-back kind of scenario.

Writing stuff report

I didn’t work on my story at all, unfortunately. All of the story-building parts of my brain have been hard at work on tabletop RPG stuff. Next month, however, is another Camp NaNo, and I plan on participating. I’ve got some ideas stewing in the back of my brain, though!

It’s a life update! 4

First of all, I want to apologize for the dry month on my blog. It’s good news, not bad news. I’ll start by saying that I have started GMing tabletop RPGs again! (Oh wait. I said that in my end of April report.) More on that a bit farther down.

Well, my new mechanical keyboard did finally come in a couple of weeks ago. It’s an HK Gaming × Durgod Hades 68 with Gateron Silent Brown switches. I love it so much. It’s like my Vortex Pok3r but quieter, better quality, and with arrow keys. Maybe I’ll do a more formal review sometime!

As the COVID-19 era continues, I have remained quite politically charged. At some point, it’s not even about politics. I bought two reusable masks for me and my partner, and we wear them whenever we go out. I’m not a sheep. No one’s rights are being infringed. It’s uncomfortable, sure, but I am an unselfish person, so I am willing to sacrifice a tiny bit of comfort to help in the effort of taking care of humankind. Furthermore, I wear mine for those who can’t wear one. It’s like vaccines all over again. Don’t even get me started.

My arm is just about back to its old self, but I am now doing physical therapy for pelvic floor dysfunction. It seems like the pain from my infection has my nerves and muscles all in a bind where they just don’t want to chill out, and trying some physical therapy sounded like a better option than jumping straight into nerve surgery. I’ll freely admit that I’m a wimp about that stuff. Ick. I was actually the one who suggested it to my urologist (it was an informed idea backed by medical papers—I’m not one of those patients). He was totally on board with the idea! Which was great for me. I’d much rather do stretches and yoga, and my physical therapist is awesome. I’m continuing virtual therapy and Al-Anon as well. It’s wonderful as always. It’s important to accept and seek help. Doing so can sometimes be a better show of ‘strength’ than just trying to go it alone.

I haven’t played any video games. It’s been weird.

I have kept up on my coffee game. I just got a bunch of pre-ground coffee from an international market. Don’t get me wrong. I love grinding my own beans. I just also love not having to take the time to grind beans whenever I want coffee. Plus, I like cheap Cuban espresso for café cubano. My espuma has been consistently good, so I’m really happy with that, and I’ve been experimenting with chicory to make New Orleans iced coffee as well. I also donated some coffee to local front-line workers with the little extra money I do have to spend right now.

I’ve been re-watching Star Wars: The Clone Wars with my partner. We’ve also been watching a lot of Psychology in Seattle and James Hoffman videos on YouTube.

Oh, and the Steve Jackson Games Summer 2020 T-Shirt Collection has three days left on Kickstarter. You know I’m all about that Basic Set shirt. Plus, they’re supporting a local printing company to get these shirts made. It’s worth every penny.

On that note, yes, the rumors are true—I’ve been GMing again. It started out as Fate, but I quickly missed GURPS. So, I started integrating some rules. Well, then it turned into GURPS with some Fate rules integrated. It’s a fun system, and I will have to go into more detail soon. Well, what about the setting? I mean, obviously, I went with Deadlands. More on that later too!

I’ll try to squeeze out another post between now and my end of the month report, and I will make good effort into getting a bit more published in June!

End of April report

COVID-19 is still here, but my new mechanical keyboard isn’t. What a way to start this report! Truly, I feel so grateful to be safe and healthy, but I have grown ever more frustrated and weary with the world, especially my country and the people within it. Don’t worry. I won’t get too political—well, not yet, at least. However, I think I can fairly argue that one person’s freedoms and rights end where another person’s freedoms and rights begin. My expectation to not get sick can be greater than another person’s freedom to not wear a mask. It’s not tyranny. My expectation of safety on the road is more important than another person’s freedom to go 20 over or another person’s freedom to drive while intoxicated. Furthermore, it goes beyond that too. A law requires a person to wear a seatbelt while driving, but that doesn’t affect other persons (very often, that is). Yet, that’s not tyranny either. A person has the right to be dumb and reckless. A person has the right to say racist things. However, actions also have consequences. I was so frustrated about protesters that I even made two whole tweets on an otherwise empty Twitter account.

I have good news too. My arms has been feeling much better after slowly starting to work it out at home more. My symptoms from my infection still come and go, though, which is a real bummer, but it’s never as bad as it used to be. I have another appointment in a couple of weeks to see what can be done. I finally started playing tabletop RPGs again, which is so nice. I’ve been keeping up with therapy, and I even get to virtually meet with my old Al-Anon group from Bloomington. I’ve also been writing a lot. Anyway, where’s my damn keyboard?

Conlang stuff report

Oops. I have barely half an entry in my project document for this month, which I wrote yesterday, and the previous entry is from March 9th. It’s actually been nice to take a break. My next step is to really focus on function words again. I want to make sure I have a robust set before I start adding a bunch of content words. I also think I need to renew my Language Creation Society membership, so there’s another oops. As I spend less energy on writing and gearing up to start playing tabletop RPGs again, I expect to have much more energy for conlanging. It’s really nice to be able to switch between a few really core hobbies.

RPG stuff report

Well, I created a flexible powers/magic system for GURPS called Modular Powers that I ended up reworking into my Wildcard Power Pool system. I’m still having some internal conflict about game design, but that’s really only because I’m trying to bridge GURPS and…

Fate. Yes, I’ve jump-started my tabletop RPG hobby with Fate. It’s a generic and modular system like GURPS, but it puts the narrative first. It’s also not as exceptionally detailed. However, the positive way to put that is that it’s very streamlined. Of course, the first thing I did was hack in a logarithmic system for damage. It actually works very well. It’s not a crazy assumption to say that Fate could work on a +6 = ×10 scale. (I don’t know math. Please be gentle.) That allowed me to squeeze in some ideas from Knowing Your Own Strength and Conditional Injury, and, because it establishes that bridge, it allows me to convert between damage in GURPS to damage in my Fate system along with being able to say how many characters points a stunt or a skill level is worth in Fate (which seems to be ~16.67 points). It’s easier to start small again. It’s easier to take off the pressure of wanting to be perfect at GURPS because I love it so much.

Also, I virtually attended FnordCon. Here are my highlights:

  • Kromm said that coronavirus is not related to 5G, and I’m pretty sure he works for the Illuminati, so I think he would know. Conspiracy de-confirmed.
  • Kromm also said that he really likes Fate, so I feel like I have his indirect blessing.
  • They talked about doing a Space Opera line like DFRPG.
  • Douglas Cole mentioned doing some Secret Wars Mission X stuff after Norðlond. He mentioned it being inspired by X-Com games, so that’s interesting. Not my typical cup of tea, but I usually drink coffee anyway, so I’m happy to try new things and support his stuff.
  • In response to a question about what gives GURPS players the most grief, Kromm said something along the lines of when people ask a question on the forums only to receive 600 replies but zero actual answers. I can confirm.
  • Steve Jackson was asked about ways to make GURPS more narrative-first, but he said that GURPS isn’t really the best fit for that. He basically said that, if you want to play Powered by the Apocalypse, then play Powered by the Apocalypse. Though, Douglas Cole added that it is still very possible to sand off all the splinters (paraphrasing his actual words) to make GURPS a bit faster, lighter, and narrative-forward if not first.
  • I also was allowed to record Steve Jackson telling my best friend’s dad to clean up his house, which is the highlight of highlights.

Now that I really think about it, I guess I should’ve made a post-FnordCon post, but oh well! This is good enough for me.

Writing stuff report

I participated in the April Camp NaNo, I set my goal for 10,000 words in a month, and I hit my goal on April 20th. So, yeah, I’m pretty content with that. I worked on a continuation of the story I wrote last November, and it’s still coming along quite nicely. This is a small report for what was a good amount of story, but I think I’ll talk more about it when the first draft is actually finished.

Modular Powers: a new flexible powers/magic system for GURPS

Modular Powers is 20 points for Modular Powers 1, + 10 points/level. This advantage holds points of Alternative Abilities for a main ability bought at its full cost. For example, if you have Flight [40] as your main ability, an Alternative Ability would cost up to 8 points. So, Modular Powers 8 [90] would cover the cost of any Alternative Ability to Flight.

Modular Power Talent is 10 points/level. This is the power Talent for Modular Powers. Modular Power Talent adds to every roll made to use the main ability or any of its Alternative Abilities or to use any of those abilities well.

Modular Powers and Modular Power Talent can both be modified for Limited Scope and the Cosmic Power Modifier, but only Modular Powers can be modified for Power Modifiers other than Cosmic. For Limited Scope, you could use the version of the limitation on Sorcery or I would personally recommend using the version from Ritual Path Specialists from Pyramid #3/66: The Laws of Magic as a basis as it is much more nuanced (though, I would only allow it down to a certain level or you’re just better off buying a non-flexible set of powers). The unmodified scope is enough to cover anything the GM agrees could be used as a power in the setting. For example, an Alternative Ability to Flight in the above example would not be limited to abilities related to Flight. Instead, Flight could be thought of as a defining ability for that character out of a pool of any possible power. (In fact, now that I think about it as I’m typing this, I’d probably allow a +1 to that one ability for free or at least have that as an option for a perk—call it Signature Power.) If the abilities should only relate to Flight, then something like Limited Scope, Only for abilities directly related to flying (-50%) should be applied to Modular Powers and Modular Power Talent.

Furthermore, the main ability can change as part of advancement. As long as you have enough levels of Modular Powers to cover the cost of your old main ability as an Alternative Ability, you can put those points toward the cost of the new main ability. For example, if you have Modular Powers 8 [90] and Flight [40], you can reallocate all 40 points for Flight to your new main ability because you are able to cover its cost as an Alternative Ability. If you do not have enough levels of Modular Powers, you may only reallocate the points that can be covered by your level of Modular Powers, but you may still use the old main ability as an Alternative Ability. For example, if you only had Modular Powers 4 [50], you would only be able to reallocate 20 points of Flight as you can only cover 20 points as an Alternative Ability, but you may continue to use Flight.

Optionally, for simplicity, you could drop the idea of a main ability altogether and add Modular Power Pool at 5 points/level while requiring characters to have the same level of Modular Powers and Modular Power Pool at the same level. The only reason I didn’t bake the cost of Modular Power Pool into the cost of Modular Powers for this option is because Modular Power Pool shouldn’t take any modifiers as it’s really just a nameless main ability.

I would use this system as flexibly as one would use Wildcard Powers from GURPS Supers. For the above example using Flight, I would be willing, as the GM, to guesstimate what feels like a 40-point ability rather than calculate new abilities during the game. This kind of flexibility is the very reason I sought to create a powers/magic system like this one.

And that’s it. It seems simple, but it took me a lot of tinkering to get all the way back around to what amounts to an alternate version of the system from GURPS Thaumatology: Sorcery.

Design Notes

GURPS Thaumatology introduced me to the idea of ‘magic as powers’ or ‘powers as magic’, which is a nickname for an advantage-based power system. Since I first discovered this idea, I have always preferred powers and magic as powers to the system laid out in GURPS Magic because it made it easier for me to easily create new spells, which is something I really wanted. As I discovered other flexible narrative-focused RPGs like FATE, I wanted to bring that flexibility to GURPS. As a GM, I didn’t want to spend a bunch of time creating spell after spell, I wanted to be able to say, yeah, that sounds like it’s worth about 50 points and you have the ability to cast 50-point spells, so it works. Well, that brought me to Wildcard Powers in GURPS Supers as well as Using Abilities at Default in GURPS Powers. (It was also heavily inspired by the flavor of GURPS Powers: Divine Favor, which allows a character with Divine Favor to call upon their deity for a prayer/power, but that works in quite a different way.) The idea of Using Abilities at Default and improvisation became a core part of the magic as powers system of GURPS Thaumatology: Sorcery, which I really loved. Still, that flexibility still paled in comparison to what I could do in FATE and what Wildcard Powers allowed.

My first thought was to create a flexible magic system that allowed one to use an ability at default based on the power Talent itself. Of course, there was already a thread about that very idea. Feelings were mixed, and it didn’t end up feeling like the solution I wanted.

So, I started thinking about Wildcard Powers again. I realized an inherent issue (from my perspective) of Wildcard Powers (and, by extension, Using Abilities at Default), which was that Flight! [160] would be way less flexible than Control Time! 1 [160]; for example, I could get Flight out Control Time! 1 but not Control Time 1 out of Flight!. So, I started a thread about it, and it came down to the idea of Wildcard Powers not being very realistic for a reason—I mean, Superman was able to fly fast enough to turn back time; so, Flight! [160] should be way more flexible than I am giving it credit for. That’s an extremely fair point. Though, I later realized that the flexibility is probably more related to the power Talent than the ability itself. I’d find it easier to justify a more flexible scope for Flight! [160] if I had the Kryptonian Talent versus just a plain-old Flight Talent.

Well, Christopher Rice has a blog post (Call of the Wild) about assigning different multipliers to Wildcard Skills based on their breadth, so I figured I could do the same to Wildcard Powers. It’s also important to note that the base multiplier for Wildcard Powers is ×4 instead of the base ×3 for Wildcard Skills because Wildcard Powers allow/require one to use the base power while using the improvised power. (I was starting to come up with a very similar system to the one found in this thread.) So, I tried to figure out how to tie the cost/breadth of the power Talent to the multiplier for Wildcard Powers.

But I was already hatching a different idea. A Modular Ability is expensive because it can hold a certain number of flexible points. What if I extended that to include Alternative Abilities? So, if I have Example Spell [10] and Sorcery 2 [30] and paid full-price for both, could I just use my Sorcery 2 to improvise any 10-point spell as a 2-point Alternative Ability? That seemed like it would probably be very broken, but the math lines up with Wildcard Powers. Example Spell [10] plus Sorcery 2 [20] (ignore that I took out Sorcery 0 [10] for now), is 30 points, which is the cost of Example Spell ×3, which is the base multiplier for Wildcards. Of course, Wildcard Powers uses ×4, but, again, that allows/requires the use of the base power with the improvised power. Now, that pesky Sorcery 0 [10] was starting to look like power Talent 0 because the base cost of a Modular Ability reflects the breadth of abilities that it covers, and I had already devised that the breadth of the power Talent should theoretically determine the breadth of Wildcard Powers or Using Abilities at Default. This pretty much lined up with Modular Abilities (Cosmic Slotted Power), which has a base cost of 7 points. To make it equivalent to Sorcery, I modified it by Limited, Advantages Only (-10%), Physical (+100%), and Reduced Time 1 (+20%) turns it into 14.7 points, which rounds up to 15 points, which just so happens to be the cost of Cosmic Talent. Coincidence? Probably I think not! Sticking Magical (-10%) back in there turns it into 14 points, which is still close, but I wanted to leave out a Power Modifier for the base build.

So, I called it Modular Powers and Modular Power Talent.

Modular Powers is 10 + 10/level points just like Sorcery, and I would be more than fine with someone buying Modular Powers 0.

Modular Power Talent is 10 points/level. It can also be modified for Limited Scope, but it is not modified for Power Modifier unless it is the Cosmic Power Modifier (which explains why Cosmic Power Talent is 15 points/level).

I could have gone either way with Limited Scope on the Modular Powers advantage itself. Modular Abilities don’t tend to get a big reduction for Limited Scope, but Sorcery sets a weird precedent. If I didn’t want the Modular Abilities portion to get limited or enhanced (except for by relevant Power Modifiers), I would turn Modular Powers 0 into Modular Power Talent 0 because that zeroth level should be modified as the base cost of Modular Abilities is dependent on scope.

Even if it’s not perfect or RAW or whatever, all new rules start somewhere, and I think the math ended up being quite fair. Really, I just recreated Sorcery with some extra rules and flavor—you can apply the same idea to Sorcery as I did above.