forced entry

Thoughts on decapitation in GURPS

To make execution and decapitation fit the rules better, there are [su_tooltip style=”dark” position=”north” content=”This is a link to ‘How would you model Saudi Arabia beheading in GURPS?’ on the GURPS forums”]a couple of worthy suggestions[/su_tooltip]: Kromm says: If “triple damage” is possible on a lucky shot, then in a set-up situation where luck doesn’t come into it, it ought… Read More »Thoughts on decapitation in GURPS