savage worlds

Beginning of September report

Oh yeah! August is over. This time around, it was less of a month disappearing and more of being so engaged in other things that I forgot what day it was. That’s definitely an upgrade from feeling depressed and tired; though, it only came halfway through the month—perhaps, that’s why I lost track of the day! Anyway, my partner has a mid-low-tier gaming PC now—an Optiplex 9020 SFF with a low-profile 1650 in it—; so, I’ve been back to playing some Deep Rock Galactic since we can play it together (and it’s just so much more fun with friends).

In my last monthly report, I mentioned that I hadn’t had internet in a couple of days, and I’m laughing now because I’ve already forgotten about that mess. Sorry, past me. That two days turned into two weeks. And three technicians over five visits. And threatening to cancel WOW! only to find out that I had (apparently) signed a two-year contract, but we got a lowered rate out of it—well, lower than the rate it was supposed to increase to.

Conlang stuff report

Oh, boy. I went deep into Toaq, Ceqli, Toki Pona, and Toki Pona Enhanced. Oh, and Sapolim, which is doing something similar to what I want to do. I’ve learned both about predicates and arguments as well as how to make a conlang fun and whimsical. It feels like lots of changes are coming to greyfolk language. I think I’ve been saying that for a while, but conlanging has been slow work for me. I really think I’ll end up with a few different versions, but that was really the plan anyway. (Why relex English when I can relex my own conlang, amirite?)

I even played around with some temporary vocabulary (i.e., unofficial vocabulary that I generated only for test sentences) to try out some sentences. I really need to make a small update post or two about those things—this blog has been leaning too far into tabletop RPGs. (Not that I actually care, but this isn’t greyson.tabletopRPG.org after all. I wish I could buy that domain, though!)

I also still need to talk more about Globasa!

RPG stuff report

I recently published a post about moving away from GURPS and diving into the OSR scene, and I’ve been continuing down the path that I set out for myself. Right now, I’m in love with Mörk Borg. As I said before, Mörk Borg is a rules-lite over-the-top black-metal-inspired fantasy OSR-ish tabletop RPG that leans into itself while simultaneously not taking itself too seriously that hasn’t been out for long but already has a great community. I’m not sure I could whittle down my description of it to any less than that. I’ll save more of my praise for a review, but it’s been great, and my group has already been enjoying it. I’ve already created a handful of house rules because I saw a few gaps that I wanted to fill in, and I love to tinker.

Playing something else has also rekindled my interesting in tinkering with GURPS. There’s so much less pressure to tinker with a game that I’m not currently playing. (And I’ve also been revisiting my thoughts on Fate and Savage Worlds.) More and more, I’m starting to think that it’s time to build my own system, especially because I’ve become more and more comfortable with the idea of building my own first system. Looking into the more indie side of tabletop RPG gaming, I’ve seen a lot of creative and original people make some awesome stuff, and it the community is also transparent enough that I’ve seen the humble beginnings of a lot of those same people. Also, there is a lot of support in the community—infectious support. For example, as I was trying to catch up on every zine and adventure and setting and cool system, the creator of The World Broke announced their launch on the Mörk Borg Discord. Now, I’m not really into Into the Odd, but, for $4, how was I not going to support a creator in a community that I already love when the product looks so neat and well-made? I’ll skip a coffee.

Alright, I’ll save the rest of my mania for other blog posts.

Writing stuff report

Almost nothing has happened in this corner again. NaNoWriMo is slowly creeping up on me, and I think I want to continue working on the same story I started last year. Of course, as I was saying above, it would be nice to start working on a tabletop RPG system, but I might just have to temper my own excitement and allow that to be its own project.

Tabletop RPGs other than GURPS and diving into the OSR scene

What a hefty title! As I type this out, I’m listening to Mörk Borg by GNOLL—that’ll be important a little bit later. As I’ve talked about in at least one of my monthly updates (including last month’s in which I shared a link to a thread about alternatives to GURPS), I’ve been experiencing GM fatigue, burnout, whatever you want to call it; but I also think I’ve been experiencing some kind of GURPS fatigue. (Maybe I just need to put more points in HT.) As much as I love the system, I think it might be too much for me—at least, for right now. The way that my group plays (and I tend to GM) is looser and more narrative and more focused on what feels right even though we all so much adore that GURPS is so great at simulation, which is really cool, but it kind of begs me to overthink things a lot. At our core, I think my group is more of a Fate group, but that’s not the right system for us either because it’s too loose and things start to feel very same-y after a while. (And I’m only talking about our experiences, of course.)

So, what do I want? Well, it would be something a lot like Fate (flexible, narrative, player-focused), but it would feel less like a toolkit, it would put a greater emphasis on equipment, it wouldn’t be so narrative-focused that it kind of waves away magic, and it would scale well in size and power level (which is why I thought “Knowing Your Own Strength” from Pyramid #3/83: Alternate GURPS IV was such a good start at this for GURPS). I really enjoy not having HP (which is why I really like “Conditional Injury” from Pyramid #3/120: Alternate GURPS V), classes, and levels.

Well, what else is out there? As I said, I have some experience with Fate, which I really do like. For a party-ish pick-up-y game, I’ve played lots of Everyone Is John, which is also fun, but is obviously not the kind of game I want to play for anything more than a session or two. Of course, there’s always Dungeons & Dragons, and I’ve dabbled in 3.5e, 4e, and 5e. I’m glad I did because it allowed me to find Eberron, but even D&D feels like too much while also feeling restricted. (Again, to me. I’m definitely not saying it is, and your mileage may greatly vary!) I’m not a fan of classes and spell lists, and I really think that there are just better alternatives even if I want that same D&D feeling (without going full Dungeon Fantasy RPG, of course). I also tried out the first edition of Pathfinder way back when, and that gave me similar feelings.

Now, as we’ve recently been playing Deadlands in my group, I know that Savage Worlds exists. As I’ve read over SWADE, it seems like it wants to be what I want: fun, fast, and furious. Better yet, PK has some great house rules and gives the system a nice recommendation: “Despite its quirks, Savage Worlds may be the best universal system when it comes to balancing groups of wildly disparate abilities and power levels.” That really speaks to me, and I even reached out to let PK know that said review convinced me to give it a go. Which I haven’t yet. But I’ll surely get there! Now, Savage Worlds still has a spell list of sorts with its powers, but they’re much more generic and there are guidelines on how to reflavor them, which is great. Plus, there’s a wonderfully-made Eberron conversion for SWADE, which means I can play Eberron without D&D and also without doing the heavy lifting of converting Eberron to a more palatable system (for my particular tastes).

Some other options I’ve found:

  • Numenera and the Cypher system in general seem pretty promising, and I’d definitely like to actually give it a go at some point. Numenera was actually the first tabletop RPG that my partner played—thanks to some random frat party.
  • Call of Cthulhu and the Basic Roleplaying system also seem interesting. If our group was more into horror, it’d probably be a higher priority.
  • Big Eyes Small Mouth and the Tri-Stat dX system, the Hero system, and Mutants and Masterminds are all recommendations I’ve been given, but they feel so close to GURPS that I’d rather play that instead (though, I will say that all three of them handle powers and balance quite a bit better).
  • Powered by the Apocalypse feels like an okay narrative system, but I don’t think we’d like it.
  • Genesys seems really popular for this kind of play style, but I don’t like the funky dice.
  • Cortex Prime also feels promising. It seems like it falls somewhere between Fate and Savage Worlds, which sounds right for us. I’ll definitely be giving this one a try.
  • Blades in the Dark is relatively new (to me, at least) tabletop RPG that I know very little about, but it seems like people on the internet really like it. Industrial fantasy sounds up my group’s alley, so this one has to get a try at some point.
  • Chuubo’s Marvelous Wish-Granting Engine is another game that I’ve heard about only recently, and, while our group doesn’t ever really do the whole slice-of-life thing, we all enjoy Studio Ghibli movies, so it seems worth checking out for that feeling.
  • The Fantasy Trip is supposed to be something like GURPS 0e, and it has gained a fair amount of support and popularity since its revival in 2019. So, of course I have to check it out.
  • Everywhen just popped up on my radar, and I’ve seen a lot of reviews talking about it as if it’s the middle ground for other people who have likewise pendulum’d between GURPS and Fate—just based on that alone, it seems like it’d be worth a try.
  • Mörk Borg then showed itself to me. (Really, I can’t remember how I stumbled upon it even though it was just a few days ago. Perhaps it was the will of SHE.) A rules-lite over-the-top doom metal fantasy game that leans into itself while simultaneously not taking itself too seriously that hasn’t been out for long but already has a great community? Fantastic. Now, I’m not usually a fan of d20 systems (as I’m a true believer of the 3d6 bell curve), so that says a lot. Plus, the game is gorgeous. It feels like someone tried to turn in one assignment both to their art and game design class. Now, the art (and the dozen fonts) can detract from the experience of reading it, but it has a handy more-easily-readable guide toward the back of the most important rules. I judged a book by its cover, and it has already paid off.

Let’s leave the bullet point and talk even more about Mörk Borg. (I love the colors, and my site is currently pretty much themed for it.) It’s fun, fast, and furious—so, watch out, Savage Worlds. But what exactly is Mörk Borg? Like, what makes it tick? Where did it come from? Why does something like that even exist? What had I been missing in my GURPS-centric world? It turns out I had been missing a growing community filled with indie tabletop RPGs and zines. Why let Wizards of the Coast or some other big company have all of the fun if indie hobbyists can do it better? A big part of this seems to be OSR, which is Old School Revival (or Renaissance or Roleplaying). I am just a wee baby, so I would rather let Questing Beast explain what OSR is. Now, I guess Mörk Borg isn’t actually “true OSR”, but it is definitely OSR-ish or OSR-adjacent or whatever. (And I guess that would make The Fantasy Trip something like GURPS OSR.) Still, the spirit of OSR tends to capture what I’m looking for, especially those that focus more on narrative and eschew classes (and, yes, I know that Mörk Borg has optional classes, but it also has an optional non-class-based feat system).

So, I stumbled into a whole new facet of my tabletop RPG hobby, and I hope this mania simmers and leaves me with a steady rekindled flame of passion. Especially because I’m going to be running Mörk Borg in about a week and a half.

Some games that I’ve stumbled upon so far (not all OSR or even adjacent):

  • The White Hack (a streamlined and innovative OSR-compatible retroclone)
  • The Black Hack (a more-recent streamlined and innovative OSR-compatible retroclone)
  • Macchiato Monsters (which is like a fusion of The Black Hack and The White Hack, and it is very high on my to-play list)
  • Beyond the Wall
  • The Legend of Zelda: Reclaim the Wild
  • Legend of Zelda RPG (which was made by 4chan, I guess)
  • OSRIC
  • Lamentations of the Flame Princess
  • Maze Rats and also Knave (which are made by the Questing Beast, look amazing, and are very high on my to-play list)
  • Into the Odd and also Electric Bastionland
  • Jump the Shark (another silly one-shot micro-RPG)
  • Over Arms (which is inspired by JoJo’s Bizarre Adventure and Persona—count me in!)
  • NUMA (which is about frog samurai—count me in!)
  • Pacts and Blades
  • Into the Bronze
  • Dungeon Crawl Classics
  • OSE
  • Prole and also Tunnel Goons
  • Acres Past (the game formerly known as Acres Wild)
  • Night Yeast (a cool zine)
  • Dissident Whispers (a great BLM-supporting anthology)
  • Troika
  • Torchbearer
  • Swords & Wizardry

Really, I can’t vouch for any of these too terribly much, and this list is likely way more helpful for me (to keep track of all of this stuff) than it is for you. Still, there’s some kind of lesson in here about how I’ve been into the tabletop RPG hobby for over a decade and have only just now stumbled across these games thanks to chance and GM burnout. I’m excited to do something different. Well, more than something… There are a lot of games on my list. The good news is that I’ll probably never burn out on a system again. Oh, but—one last thing—I can vouch for Mörk Borg. I ran a quick one-shot duet with my partner, and we agreed very quickly that it feels nice and fun.

End of July report

I’m not sure if this month really happened—that might just be my excuse for feeling like I didn’t get as much done as I would’ve liked to. What did happen? I aged up a whole year. I saw my family in Bloomington, which is always bittersweet (now with a touch of dangerous in the middle of a pandemic, I must admit). I’m probably forgetting something, but that feels like it’s it in terms of significant events. I beat a couple of video games, I watched a couple of movies, and I haven’t had internet for two days (outside of a few hours of spotty up-time).

I’m tired—a depressed kind of tired.

Conlang stuff report

I have no notes in my project document, which must mean nothing really happened. I have lots of greyfolk language ideas, but I haven’t written any down. Globasa turned one, which is cool! It was my plan to review it for its birthday, and I’m a bit behind, but I’ll get there.

RPG stuff report

Well, I’ve been running that Deadlands campaign using my own GURPS-Fate homebrew system. I’ll say that my highlight was introducing a new player to GURPS! The Steve Jackson Games’ GURPS 2020 PDF Challenge went really well, and I already have all of my PDFs. They’re quite great, and I’ll get around to reviewing them as a bundle quite soon.

I started a thread about alternatives to GURPS as it’s starting to feel like my GM burnout was also largely a GURPS burnout. Cortex Prime (when it’s out), Powered by the Apocalypse (maybe using Legend of the Elements), Genesys (maybe using Avatar: the Second Age), and Savage Worlds all seem to be in my future—if not also Chuubo’s Marvelous Wish-Granting Engine. Everyone Is John is definitely in my future, and it has also been in my past a handful of very fun times. I’m planning on playing it again this weekend just to give myself a much-needed break. As a forever GM, I really miss being a player sometimes. I am struggling with my perfectionist mentality for GURPS and as a GM, and it’s so counter-intuitive because, as a player, I think I’d just be happy to play again. My god, I’d welcome D&D 5e with open arms if it meant being a player again. Maybe I need to work on getting over being shy and finding a group.

Writing stuff report

This should’ve been my saving grace, but I ended up not participating in Camp NaNo. I don’t know what was up with me, but I’ve just been having this huge creative block.

End of June report

My best friend gains another year under his belt as do I in a few days time. I’m still dealing with physical therapy for my pelvic floor dysfunction as well as shoulder impingement. It feels like the world is on fire with the continuing protests and another surge of COVID-19. I’ll say it: black lives matter, and everyone should be wearing masks. Politics aside, black lives matter, and everyone should be wearing masks. Personal feelings aside, black lives do matter, and everyone really should be wearing masks. I hope that’s clear. I know the internet allows me to more easily see bad news, but it really does seem like humanity is in short supply of reason and empathy. I’m sure it’s always been that way, but, as I said, it’s just even easier to see on the internet.

Life has felt extra weird and out of my control for the past month—probably even before that, but I’ve really been feeling that way lately. Here’s to hoping for some good things ahead.

Still, I managed to get out quite a few blog posts in a short span of time, even if three of them were about coffee recipes. It makes me happy, and I think that counts for a lot.

Conlang stuff report

My conlang has continued to mostly be on the back burner. I did get some extra bits of inspiration from Toaq and Ceqli. And, when I say “extra bits”, I mean some loglang inspiration that might fundamentally change how a certain part of my conlang works. I’m not turning my current greyfolk language into a loglang, but, like I said, I have some really neat ideas.

Speaking of stealing borrowing ideas for my conlang, Globasa turns 1 on July 26th. I’ll do my best to make a blog post for its birthday, especially because that should mark the worldlang becoming much more stable as it goes into Phase III.

RPG stuff report

My GURPS/Fate Savage Worlds Deadlands mess has continued to go really well, which is nice. I’m planning on adopting even more of the Savage Worlds framework. I don’t think I have the Will to ever leave GURPS behind—I love it too much! But even GURPS likes to sand down its own rough edges to streamline play. Even outside of the post-apocalyptic genre, the Boldly Going Forth chapter of GURPS After the End 2: The New World is great for just that. I’ve already taken it much further by just leaning on Fate‘s aspects for so many things, but I ended up wanting a bit more crunch than what that provides. Savage Worlds, in a lot of ways, seems like a nice middle ground, and I think I can adapt a lot of its ideas to make GURPS better fit the play-style of my group.

Also, another GURPS Kickstarter will be launching soon. If there’s enough money put into the project, we’ll be able to grab 12 PDFs for $3. Not $3 each. I mean $3 for all 12 PDFs—again, assuming that the project reaches a high-enough funding level.

Writing stuff report

Well, I’m supposed to start Camp NaNo tomorrow. It’s gonna happen, but I think I’ll at least be off to a rough start. In April, I got 10,000 words (which was my goal) in only 20 days; so, I’m not too worried about taking some extra warm-up time.