using abilities at default

Modular Powers: a new flexible powers/magic system for GURPS

Modular Powers is 20 points for Modular Powers 1, + 10 points/level. This advantage holds points of Alternative Abilities for a main ability bought at its full cost. For example, if you have Flight [40] as your main ability, an Alternative Ability would cost up to 8 points. So, Modular Powers 8 [90] would cover the cost of any Alternative… Read More »Modular Powers: a new flexible powers/magic system for GURPS