writing

End of October report

I’m just squeezing this in under the wire. It’s going to be short and sweet. Happy Halloween!

Conlang stuff report

Yet another slow month for any kind of conlang stuff, but I know I’ll be returning to it sooner rather than later. It’s just been nice to work on other fun projects from which I can also make a small profit—or, rather, barely break even on expenses (not counting time, of course). But it’ll happen. I feel it calling to me, and that’s always a nice feeling.

RPG stuff report

How’s this for a report?


Because I think that’s a pretty good report. As I said above, I’ve just barely been able to actually afford Affinity Publisher so I can keep making cool stuff for MÖRK BORG. I’ve got several ideas lined up, and then I want to expand to other tabletop RPGs like Mausritter, Numa, Knave, Macchiato Monsters, Ultraviolet Grasslands, and more.

Writing stuff report

Tomorrow is the beginning of NaNoWriMo. This month, I’ll be working on more tabletop RPG supplements. It still feels wrong sometimes, but it absolutely is writing, and there’s no sense in feeling bad about doing something that I enjoy. It’s just not the time for me to continue working on any novel-like projects, and that’s okay!

Designer’s Notes: The Psyber Devangelist and Other Psi-Sci-Fi

Yes, I made another thing! By thing, I mean I made something cool for MÖRK BORG. By something cool, I mean I spent a lot of time—possibly too much time—on a new class along with some new equipment, weapons, powers, things to kill you, and some additional mechanics. It’s all inspired by science-fiction, cyberpunk, psychic powers, psionics, etc.

The class is comparable to a cheeseburger—it’s an artificial post-biological horror.

I also greatly appreciate the outright support because this is the closest thing I have to income right now, and I am at least trying to make fun things, build a portfolio, and earn enough off of my work that my hobby is self-sustaining. And the work. Because I had to buy better software instead of using something that’s meant for making slideshows.

First and foremost, I need to say that Evlyn Moreau and her Orbital Megastructures have been my biggest inspiration. I’ve always loved science fiction, but it always felt out of reach in terms of tabletop RPG playability—for me, that is. Running science fiction as a GM feels tough to me. There’s so much to remember, so much to consider, so much to… Well, it’s not medieval fantasy, and that’s just everywhere. I can remember swords. I can remember spells. But I (at least thought I couldn’t) remember security systems and commlinks and all that stuff. Well, Evlyn makes it look and feel so easy, and I think doubly so because I think she is a great GM and I think she has created (or is creating) a great game. (It is also semi-post-apocalyptic, which is also an easier way to manage futuristic themes.) The very process of playing a game like that got me so excited to create something sci-fi-ish of my own.

Also, I used a ton of her lovely art.

And then there’s the great cover art by Matthew Neff. What a lovely Discord notification to get. Oh, some person on the Discord made art inspired by my class, and they let me know that it’s totally cool if I want to use it. Did I cry? Yes. Yes, I did.

But, yes, I love sci-fi. I love Neon Genesis Evangelion, I love Bionicle, I love Cyberpunk, I love Shadowrun, I like Star Wars, and I even like making references to things I don’t know much about like Warhammer 40k. There are a few loving references to Orbital Megastructures, there’s another reference to Ultraviolet Grasslands, and there’s a secret reference to my first GURPS campaign*.

*The first background for the Psyber Devangelist mentions being unable to return to a vision that a seer saw of their own death. That goes back to the Eire Era (the unofficial name that my best friend and I gave our campaign ran by his dad). One of our several characters—we each had a couple—used the Death Vision spell in a wild mana zone. Probably not the best idea. We saw a vision of Jack (my best friend’s first character) as a cyborg, but he stepped through the Death Vision as if it were a portal, and he tried to kill us. He almost succeeded too. CyberJack went nuclear, but one of my characters was able to call in a wave and then freeze it over him.

Anyway, it’s all in there. As well as a mechanic inspired by Darkest Dungeon, which I recently beat by cheating my way through it.

Returning to GURPS for just a second, let’s just say I’m very inspired by the system as a whole. I often use it as a reference point, like oh, this rifle does twice as much damage as this pistol—I’ll remember that. The less I play GURPS, the more I appreciate it as if it is a game design toolkit.

Oh, and I threw in Advantage and Disadvantage because I was quite surprised that MÖRK BORG didn’t have them out of the box. Double oh, and I threw in Energy Dice based off of Risk Dice based off of Usage Dice. That’s the power of evolution.

This whole project evolved, and I hope it shows. As you leave the class and get into page 3, there start to be neon green symbols. Then, on page four, the symbols and the text boxes are starting to glow. I have a lot of fun with design—pretending like I know what I’m doing. That’s actually not even true. I don’t pretend. I just try to make things that I would like.

But what about the other stuff?

The cover title was added last, so I played with a couple of extra fonts to tie together a cyber-horror feel to intro into the funkier bits in the actual content. The title on page 1 just uses some funky fonts to evoke that sci-fi feeling. My main font is my go-to font, but it turned out to be a dumb font that doesn’t even have an italic style, but at least I learned how to shear! There might be maybe two text boxes in the whole thing that don’t have some kind of rotation to them. I love the way rotation makes the text look. I used text highlighting, and I cheated a lot, adding in non-breaking spaces to help pad out some areas that needed adjusting. For colors, I kept to the black, white, pink, and yellow for the most part. A compatible cyan-blue-ish color gets tossed in to grab your eyes toward important notes. Of course, I made generous use of bolding as well as small caps to draw attention to certain things. Finally, on pages 3 and 4, for the creature titles, I used a more blackletter-y font to tie the idea of these strange horrors back to the MÖRK BORG feel.

And how about a review of a review?

by Līber Lūdōrum from here

That’s a good review.

I’m pretty proud of what I’ve made, and I appreciate that others enjoy it as well.

End of September report

Life still slowly goes on, even with that disaster of a presidential debate last night. I don’t even have to get political to say that I got really tired really fast of watching the impeached president act like a petulant child. It doesn’t matter whose side I’m on (which is a dumb way of putting it anyway), but that was really embarrassing, and I’m embarrassed on behalf of my entire country. Also, I hate this your side, my side kind of stuff. On the internet (which I recognize is not a good representation of the real world), I saw someone complaining about the impeached president only pay $750 in taxes, and someone from the other side said something along the lines of, well, I’m sure the husband of the speaker of the House does the same, and I bet would wouldn’t care about that, right? Actually, wrong. My side, your side, our side, their side, I’d like the same standards to be upheld and I love when people call out hypocrisy, and I’m not afraid to call out my side. Because my side is me and my values, and my side is whatever leads to a higher quality of living for the average American citizen and for every American citizen, and that’s based on facts and science and also feelings. Everyone thinks that’s their side, but it’s not. Because I said every. I want better things for Democrats, Republicans, Libertarians, Independents, the Green Party, black persons, white persons, latino/a persons, gay persons, straight persons, asexual persons, bisexual persons, persons with depression, persons with pre-existing conditions, persons living in poverty, persons living on the street, persons with diabetes, communities with less support than others… I really mean everyone. And that’s not radical. It’s not radical or even political to care about everyone, even and perhaps especially the people that I don’t agree with about certain things. Wanting to take care of people doesn’t mean I support the ideas that those people has. It means that I hope they will come to be more compassionate and understanding if I show them care. At the same time, yes, I agree—to be tolerant means being intolerant toward intolerance. I am not preaching tolerance. I’m preaching care and education and stopping the abuse. Racists and homophobes and bigots don’t appear out of thin air. They’re taught by people and by our system. So, we need to fix that.

Wow, okay, I tangent-ed hard. I’m not exactly thrilled about life right now. But I am really starting to recover from my surgery, so there’s that. And, in my more private life, other small good things seem to be popping up, so I’m holding on to the things for which I am grateful. Everyone knows it—it’s been a year. The trials I have faced are real, but they pale in comparison to all of the misfortune around the world this year. And some of it was very preventable.

Let’s… keep going.

Conlang report

Alright. It’s been another slow month. And I also haven’t been a good member of the LCS. I believe my membership has actually been lapsed for a while, but I’ll fix that. And the annual meeting is coming up, which I’ve never done before because I’ve been so out of touch with community stuff, which means—like I said—I haven’t been a great member. I’ll remedy that.

I’ve also been watching some crash course linguistics with my partner for fun, and that’s been whetting my appetite for conlanging as well.

RPG stuff report

I continue to run MÖRK BORG, and I even made a little bit of income from two short pieces of material that I wrote for the game, which you can find on my itch.io page. I’m working on more content. I don’t have any intention of trying to make this my dayjob (though, it is something since I don’t have a dayjob right now), but it would be kinda cool to at least make my hobby financially self-sustaining, and it also really allows me to give back to a hobby and a community that has given so much to me. Oh! And I’m finally a player again. I’ve played a couple of sessions of Macchiato Monsters in the Post Humans Orbital Structures setting with the setting creator and some other cool people over on the PHOS Discord. I missed it so much!

Writing stuff report

Yep, it’s a month until NaNoWriMo, and I’m actually thinking of dropping my writing project from last year and using the month to work on generating tabletop RPG content. I still want to write a novel, and I think starting with smaller projects is even better for helping me get there. I’m learning a lot in the process, and just being able to say I’ve published two very short pieces has really bolstered my self-esteem (which means I may just barely be at almost-normal levels).

Designer’s Notes: Séquelle — an Album Crawl

As I’m recovering from my surgery, I suppose it couldn’t hurt to throw up some— Actually, that’s a poor choice of words since I’ve been feeling pretty nauseous since the surgery. Anyway, here’s some designers’ notes. Yes, plural—I created this with my amazing partner.

We had been listening to Ghost’s album Prequelle a lot. It just kinda happened. A friend of mine pointed me to the album a while ago, but it just resurged in my brainspace, and my partner got attached to it as I hummed it and sang it while driving, doing dishes, etc. I was also getting into MÖRK BORG, and I really loved the community-suggested idea of doing an album crawl: taking an album and turning the ideas within into an adventure. So, I thought it would be fun for my partner and I to work on that, and I was mostly right. Admittedly, I was a bit of a butt in the beginning as I took on way too much self-inflicted pressure, but we got better at working together, which is, of course, a great skill to have, and we don’t usually work on projects together unless cooking, dishes, cleaning, laundry, etc. all count.

The hardest part for me was killing my darlings, which I had to do a couple of times. First, I had to be more relaxed in how I could fit the ideas together instead of trying to force everything to feel perfect, which is what really helped me relax from my self-inflicted pressure. Even then, I had to kill more darlings because all of our ideas wouldn’t fit on an A4 spread. I had an idea for a fun-but-simple puzzle door that I had to cut, and I’d explain it in more detail, but I plan to reuse it.

I also kept making dozens of small edits. Fitting things better. Formatting. Making certain pieces of the adventure stand out more. Squeezing in the licensing at the end. Tweaking the color because I had accidentally left Night Light on. It really taught me a lot.

But what does my partner have to say after all of it? She says it was fun even though it was a bit stressful in the beginning, and that it was a fun way for us to continue learning how to work together. She also really enjoyed the putting-it-together part, pulling together all of the public domain bits, which she felt really crossed over into her own work as a librarian.

We also agree that it was really fun to play it. She really enjoyed making something that we could actually use, and I definitely agree with her there. She was a good sport at not cheating when we played through it together with the rest of our group.

Designer’s Notes: Carousing in the Dying World

Yes—I published something!

I had finished the first inkling of a ‘draft’ for Carousing in the Dying World and posted it to the MÖRK BORG Discord just minutes before there was an announcement of the brand-new MÖRK BORG Third Party License. My fun carousing tables got buried. Truly, I wasn’t bitter—I was excited about the new license. It just gave me a chuckle. So, I posted it over in another channel on the Discord, and a member tagged me in the Forever GM Discord we hang out in and was like, Hey, you got a web page for your stuff? Because it’s good and people should be able to give you money. That was the moment that I became a capitalist and started worshiping Ayn Rand. Well, maybe I would have, but I didn’t have a page for my stuff.

See, I love GURPS—everyone knows that—, but all of my ideas were super-duper free because GURPS isn’t very open with its license. Which is cool. I respect that. But, because I was too scared to ever submit anything to the Pyramid magazine while it was still alive, that meant I wasn’t selling anything. Anyway, I didn’t really want to.

But this guy was like, Let me help you. So, I let him. (If you want to know who he is, then go check out his stuff. Matthew is great.) Of course, I didn’t have anything to sell, but he really encouraged me to throw something out there. So, with a little help and encouragement from my partner, I threw together my carousing rules and made them ‘real’.

Well, why did I make them? I love the OSR idea of having XP revolve around loot and using carousing as a way to part them from said loot. I first really saw this in Ultraviolet Grasslands by Luka Rejec, but that iteration led me to dozens of other takes on that idea, and many go quite a ways back.

I’ll admit that they’re probably a bit sillier than the dark tone of MÖRK BORG, but I original wrote these up for my own use, so they’re made to fit at my table.

I’ve already got some more ideas. I don’t imagine I’ll be going anywhere anytime soon.

That being said, some really incredible work has already come out that dwarfs mine, which has really reminded me that I’ve got a lot of growing to do in this space, but I am so honored to be able to give back to a community and a hobby that has given so much to me. I was very lucky to get in on the license so early, be mentioned in a tweet by the MÖRK BORG account, mentioned on their Facebook page, and mentioned in this article on Geek Native.

End of July report

I’m not sure if this month really happened—that might just be my excuse for feeling like I didn’t get as much done as I would’ve liked to. What did happen? I aged up a whole year. I saw my family in Bloomington, which is always bittersweet (now with a touch of dangerous in the middle of a pandemic, I must admit). I’m probably forgetting something, but that feels like it’s it in terms of significant events. I beat a couple of video games, I watched a couple of movies, and I haven’t had internet for two days (outside of a few hours of spotty up-time).

I’m tired—a depressed kind of tired.

Conlang stuff report

I have no notes in my project document, which must mean nothing really happened. I have lots of greyfolk language ideas, but I haven’t written any down. Globasa turned one, which is cool! It was my plan to review it for its birthday, and I’m a bit behind, but I’ll get there.

RPG stuff report

Well, I’ve been running that Deadlands campaign using my own GURPS-Fate homebrew system. I’ll say that my highlight was introducing a new player to GURPS! The Steve Jackson Games’ GURPS 2020 PDF Challenge went really well, and I already have all of my PDFs. They’re quite great, and I’ll get around to reviewing them as a bundle quite soon.

I started a thread about alternatives to GURPS as it’s starting to feel like my GM burnout was also largely a GURPS burnout. Cortex Prime (when it’s out), Powered by the Apocalypse (maybe using Legend of the Elements), Genesys (maybe using Avatar: the Second Age), and Savage Worlds all seem to be in my future—if not also Chuubo’s Marvelous Wish-Granting Engine. Everyone Is John is definitely in my future, and it has also been in my past a handful of very fun times. I’m planning on playing it again this weekend just to give myself a much-needed break. As a forever GM, I really miss being a player sometimes. I am struggling with my perfectionist mentality for GURPS and as a GM, and it’s so counter-intuitive because, as a player, I think I’d just be happy to play again. My god, I’d welcome D&D 5e with open arms if it meant being a player again. Maybe I need to work on getting over being shy and finding a group.

Writing stuff report

This should’ve been my saving grace, but I ended up not participating in Camp NaNo. I don’t know what was up with me, but I’ve just been having this huge creative block.

End of June report

My best friend gains another year under his belt as do I in a few days time. I’m still dealing with physical therapy for my pelvic floor dysfunction as well as shoulder impingement. It feels like the world is on fire with the continuing protests and another surge of COVID-19. I’ll say it: black lives matter, and everyone should be wearing masks. Politics aside, black lives matter, and everyone should be wearing masks. Personal feelings aside, black lives do matter, and everyone really should be wearing masks. I hope that’s clear. I know the internet allows me to more easily see bad news, but it really does seem like humanity is in short supply of reason and empathy. I’m sure it’s always been that way, but, as I said, it’s just even easier to see on the internet.

Life has felt extra weird and out of my control for the past month—probably even before that, but I’ve really been feeling that way lately. Here’s to hoping for some good things ahead.

Still, I managed to get out quite a few blog posts in a short span of time, even if three of them were about coffee recipes. It makes me happy, and I think that counts for a lot.

Conlang stuff report

My conlang has continued to mostly be on the back burner. I did get some extra bits of inspiration from Toaq and Ceqli. And, when I say “extra bits”, I mean some loglang inspiration that might fundamentally change how a certain part of my conlang works. I’m not turning my current greyfolk language into a loglang, but, like I said, I have some really neat ideas.

Speaking of stealing borrowing ideas for my conlang, Globasa turns 1 on July 26th. I’ll do my best to make a blog post for its birthday, especially because that should mark the worldlang becoming much more stable as it goes into Phase III.

RPG stuff report

My GURPS/Fate Savage Worlds Deadlands mess has continued to go really well, which is nice. I’m planning on adopting even more of the Savage Worlds framework. I don’t think I have the Will to ever leave GURPS behind—I love it too much! But even GURPS likes to sand down its own rough edges to streamline play. Even outside of the post-apocalyptic genre, the Boldly Going Forth chapter of GURPS After the End 2: The New World is great for just that. I’ve already taken it much further by just leaning on Fate‘s aspects for so many things, but I ended up wanting a bit more crunch than what that provides. Savage Worlds, in a lot of ways, seems like a nice middle ground, and I think I can adapt a lot of its ideas to make GURPS better fit the play-style of my group.

Also, another GURPS Kickstarter will be launching soon. If there’s enough money put into the project, we’ll be able to grab 12 PDFs for $3. Not $3 each. I mean $3 for all 12 PDFs—again, assuming that the project reaches a high-enough funding level.

Writing stuff report

Well, I’m supposed to start Camp NaNo tomorrow. It’s gonna happen, but I think I’ll at least be off to a rough start. In April, I got 10,000 words (which was my goal) in only 20 days; so, I’m not too worried about taking some extra warm-up time.

End of May report

Oops! It’s already June 1st. My GURPS/Fate game was pushed back from Saturday to Sunday this weekend, so I ended up forgetting to write this post yesterday.

Of course, there are other things going on right now. Like, a lot. And I’m tired of people acting like this is a political issue too. You know what I’m talking about. Justice for George Floyd. Police brutality, racism, and murder are not political issues. And, if they are for someone, then that person’s politics are tainted. I feel fairly confident in saying that. I’ve also seen some of what’s going in first-hand in Columbus. It’s been really strange for me, coming from a smaller town. Big city protests are so different. Anyway, here’s a reminder that these things are not binary: I support the protesters and their message 110%; I have seen continuing police brutality during these protests about police brutality; I understand the rioting because people are frustrated that their voices aren’t being heard, so this is how they yell; and I think most of the looters are opportunistic idiots. I feel that so much nuance is being lost in the way that the internet (and people parroting the internet) talk about things. It’s rather unfortunate. Also, on that last part of my stance, I’ve heard what I believe to be a false equivalency about ‘a few bad cops’ giving all cops a bad name and ‘a few bad rioters’ giving all protesters a bad name. It’s not equal in my eyes. Law enforcement is an institution, they are expected to uphold the law (and should be held to higher standards), and they are expected to keep each other in line. Protesters are a sea of individuals with a largely common message, but they are not an institution in themselves.

I don’t even know how to transition after saying all of that. As I said in my fourth life update, my arm is just about back to its old self, and I am in physical therapy for pelvic floor dysfunction. A lot of other small things have happened (like getting my keyboard), but the details are in that post, so I’ll move on to my progress over the month. Well, first, let me say that, even though May was such a weak month in terms of blog content, it’s not a bad thing right now. This time, it’s a good sign. In spite of the craziness going on in the world, I’ve been enjoying my life as much as I can, and I have finally found my GMing spirit. As the honeymoon phase starts to die down (and I settle into things again), I’ll be talking way more about what’s going on right here on my blog.

Conlang stuff report

I took a look at how I want to handle adverbs and prepositions. I only worked on my conlang for a couple days this month. Right now, I’m actually waiting for Globasa to firm up a little more, so I can steal borrow some more ideas. I am trying a more cautious approach rather than just jumping into things only to radically change things again a short while later. Right now, I’m happy with that approach, but we’ll see if the conlang bug bites again.

RPG stuff report

I’ve dumped using Fate Condensed on its own, and I have integrated the Fate framework into GURPS. Aspects are actually a really handy way to cover my ass for rules that I can’t remember or that would take too much time to look up. Really, it just helps me drive GURPS in a narrative manner, which is really nice because I love GURPS and its complexity, but it can bog me down a lot, which is a me thing. Some people can just gloss over rules or make things up on the fly, and I can too, but I always feel guilty for doing that, and I feel a lack of structure when I do things like that. My integrated system gives me the structure by using Fate‘s narrative framework—as I said. It’s not perfect, but I’ve cobbled together 6+ pages of rules, and I hope that I can eventually share them in some form without having to worry about infringing on any properties. (With the power of logarithms, I’ve even finally been able to incorporate “Knowing Your Own Strength” and “Conditional Injury”, but more on that later too!)

Hand in hand with finally having a solid system (for me, personally, of course), I am finally running a really solid setting: Deadlands. I absolutely love Weird West stuff. It’s one of my favorite genres right now, up there with New Old West. I have the third edition GURPS Classic: Deadlands book for a nice and easily convertible reference point, but there are so many great adventures for Deadlands Reloaded, and I have had a blast converting and running those. It has taken away a lot of the burden of being the (forever) GM, but, even more importantly, because it has done that, it’s given me a lot more space to actually be creative. If I don’t have to worry about setting up the quest, the location, and most of the characters, I can dedicate a bunch of my prep time to creating cool things on the side. Spoiler alert to my players, but, yes, I plan on having a Weird West version of Metroid’s own Samus Aran appear.

Have I forsaken Norðlond? Oh, no. No. Absolutely not. If the Native Americans in Deadlands are trying to get back to the Old Ways, then who says that’s not happening in other (perhaps colder) parts of the world? Norðlond is definitely up next after I take off my Deadlands training wheels. I’ve mentioned my own campaign world that I’ve called GURPS Project Sirocco, which was going to squeeze in Norðlond as part of that, but, as I said, it may just become part of Deadlands now. We’ll have to wait and see! Really, it would make sense either way as both approaches give Norðlond a (semi-)post-apocalyptic magic-comes-back kind of scenario.

Writing stuff report

I didn’t work on my story at all, unfortunately. All of the story-building parts of my brain have been hard at work on tabletop RPG stuff. Next month, however, is another Camp NaNo, and I plan on participating. I’ve got some ideas stewing in the back of my brain, though!

End of April report

COVID-19 is still here, but my new mechanical keyboard isn’t. What a way to start this report! Truly, I feel so grateful to be safe and healthy, but I have grown ever more frustrated and weary with the world, especially my country and the people within it. Don’t worry. I won’t get too political—well, not yet, at least. However, I think I can fairly argue that one person’s freedoms and rights end where another person’s freedoms and rights begin. My expectation to not get sick can be greater than another person’s freedom to not wear a mask. It’s not tyranny. My expectation of safety on the road is more important than another person’s freedom to go 20 over or another person’s freedom to drive while intoxicated. Furthermore, it goes beyond that too. A law requires a person to wear a seatbelt while driving, but that doesn’t affect other persons (very often, that is). Yet, that’s not tyranny either. A person has the right to be dumb and reckless. A person has the right to say racist things. However, actions also have consequences. I was so frustrated about protesters that I even made two whole tweets on an otherwise empty Twitter account.

I have good news too. My arms has been feeling much better after slowly starting to work it out at home more. My symptoms from my infection still come and go, though, which is a real bummer, but it’s never as bad as it used to be. I have another appointment in a couple of weeks to see what can be done. I finally started playing tabletop RPGs again, which is so nice. I’ve been keeping up with therapy, and I even get to virtually meet with my old Al-Anon group from Bloomington. I’ve also been writing a lot. Anyway, where’s my damn keyboard?

Conlang stuff report

Oops. I have barely half an entry in my project document for this month, which I wrote yesterday, and the previous entry is from March 9th. It’s actually been nice to take a break. My next step is to really focus on function words again. I want to make sure I have a robust set before I start adding a bunch of content words. I also think I need to renew my Language Creation Society membership, so there’s another oops. As I spend less energy on writing and gearing up to start playing tabletop RPGs again, I expect to have much more energy for conlanging. It’s really nice to be able to switch between a few really core hobbies.

RPG stuff report

Well, I created a flexible powers/magic system for GURPS called Modular Powers that I ended up reworking into my Wildcard Power Pool system. I’m still having some internal conflict about game design, but that’s really only because I’m trying to bridge GURPS and…

Fate. Yes, I’ve jump-started my tabletop RPG hobby with Fate. It’s a generic and modular system like GURPS, but it puts the narrative first. It’s also not as exceptionally detailed. However, the positive way to put that is that it’s very streamlined. Of course, the first thing I did was hack in a logarithmic system for damage. It actually works very well. It’s not a crazy assumption to say that Fate could work on a +6 = ×10 scale. (I don’t know math. Please be gentle.) That allowed me to squeeze in some ideas from Knowing Your Own Strength and Conditional Injury, and, because it establishes that bridge, it allows me to convert between damage in GURPS to damage in my Fate system along with being able to say how many characters points a stunt or a skill level is worth in Fate (which seems to be ~16.67 points). It’s easier to start small again. It’s easier to take off the pressure of wanting to be perfect at GURPS because I love it so much.

Also, I virtually attended FnordCon. Here are my highlights:

  • Kromm said that coronavirus is not related to 5G, and I’m pretty sure he works for the Illuminati, so I think he would know. Conspiracy de-confirmed.
  • Kromm also said that he really likes Fate, so I feel like I have his indirect blessing.
  • They talked about doing a Space Opera line like DFRPG.
  • Douglas Cole mentioned doing some Secret Wars Mission X stuff after Norðlond. He mentioned it being inspired by X-Com games, so that’s interesting. Not my typical cup of tea, but I usually drink coffee anyway, so I’m happy to try new things and support his stuff.
  • In response to a question about what gives GURPS players the most grief, Kromm said something along the lines of when people ask a question on the forums only to receive 600 replies but zero actual answers. I can confirm.
  • Steve Jackson was asked about ways to make GURPS more narrative-first, but he said that GURPS isn’t really the best fit for that. He basically said that, if you want to play Powered by the Apocalypse, then play Powered by the Apocalypse. Though, Douglas Cole added that it is still very possible to sand off all the splinters (paraphrasing his actual words) to make GURPS a bit faster, lighter, and narrative-forward if not first.
  • I also was allowed to record Steve Jackson telling my best friend’s dad to clean up his house, which is the highlight of highlights.

Now that I really think about it, I guess I should’ve made a post-FnordCon post, but oh well! This is good enough for me.

Writing stuff report

I participated in the April Camp NaNo, I set my goal for 10,000 words in a month, and I hit my goal on April 20th. So, yeah, I’m pretty content with that. I worked on a continuation of the story I wrote last November, and it’s still coming along quite nicely. This is a small report for what was a good amount of story, but I think I’ll talk more about it when the first draft is actually finished.

End of November writing report

I’ll admit that I used a time machine to send this post to actually be at the end of November because I didn’t want to see a month-long gap in posts on my blog. I’ll also admit that I did absolutely zero work on my conlang, which is why this is not a greyfolk language report—it’s a writing report.

For the entire month of November, I participated in NaNoWriMo (National Novel Writing Month), and I won by writing 50,000 words of a shitty first draft in just 30 days! I had just started prepping only a few days before November, but I knew that it was something I really wanted to give effort and time. For a while now, I’ve had some ideas about a post-apocalyptic story in my head—but something that was (kind of) different from my greyfolk stories.

It was heavily inspired by Eidetic Memory: The Mercy Dolls by David L. Pulver in Pyramid #3/90: After the End with The Redeemers by Jason “PK” Levine in Pyramid #3/88: The End Is Nigh, and I don’t think that I could give either of them enough credit. It mostly follows a boy named Noa in a post-apocalyptic world where a virus wiped out most of humanity and mutated many of its survivors. Eventually, Noa leaves his home—a village called Digsby—to travel the barrens in search of a new life for himself where he encounters a ragtag crew that saves Noa’s life. Something, something, mutation holds a deep secret. I’m not great at figuring out what the tagline is, especially because I think the draft could be twice as long if not more before it’s finished.

You can read what I wrote here: Yandt Greyson NaNoWriMo 2019 Project.

That stressful month of writing is over, so, now, I plan to move forward with that draft at a more accommodating pace while I return to working on my conlang. It was nice to take a break from it—I feel refreshed.